Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 1 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 2 | ||
Knowledge: Xenology (Int) | 0 |
DC-17 |
RangeMedium |
SkillRanged: Light |
|
Paired, Accurate1, stun setting |
Damage7 |
Critical3 |
|
Combat Knife |
RangeEngaged |
SkillMelee |
|
+1 Damage mod |
Damage2 |
Critical3 |
|
DC-17 |
RangeMedium |
SkillRanged: Light |
|
Paired, stun setting |
Damage7 |
Critical3 |
|
Ion Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 7, Disorient 5, Limited Ammo 1, Stun Damage (Droid only) |
Damage10 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit 1 | Gain +1 strain threshold | ||
Know the Enemy | Character may use Knowledge (Warfare) skill when making checks to determine initiative | ||
Knowledge Specialization 1 - Warfare | When acquired shoose 1 knowledge skill. When making that skill check, may spend TRIUMPH result to gain additional SUCCESS equal to ranks in Knowledge Specialization | ||
Outdoorsman 1 | Remove SETBACK per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel time by half. | ||
Prime Positions 1 | When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover | ||
Toughened 1 | +2 wound threshold | ||
By The Book 1 | Once per encounter, before making a combat check, the character may suffer 2 strain to add ADVANTAGE to results equal to ranks in By the Book. |