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Surgeon Lvl2 |
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When Making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon. |
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Stimpack Specialization Lvl3 |
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Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
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Bacta Specialist Lvl1 |
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Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care. |
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Grit Lvl2 |
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Gain +2 Strain Threshold. |
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Natural Doctor |
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Once per session, may re-roll any Medicine check. |
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Forager |
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Remove up to ⬛⬛ to find food, water, or shelter. Survival checks to forage take half the time. |
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Thoughened |
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Gain +2 Wounds threshold. |
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Dedication |
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Gain +1 to a single characteristic. Cannot bring number above 6. (INT) |
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Stim Application |
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Take the Stim Application action; make an Average (two difficulty) Medicine Check. if successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
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Improved Stim Application |
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When Performing Stim Application Action, may increase difficulty of check to Hard (three difficulty), and target only suffers 1 strain. |
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It's Not That Bad |
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Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard (three difficulty) Medicine check to stop the ally from gaining the critical injury. |
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Master Doctor |
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Once per round, suffer 2 strain to decrease a medicine check by 1. |
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Well Rounded |
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Choose any two skills, they Permanently become career skills. (Discipline, Perception) |