Remove 1 black per rank from Mechanics check. Halve the credit costs to add mods to attachments.
Solid Repairs x 2
When repairing hull trauma, repair 1 additional hull trauma per point of Solid Repairs.
Redundant Systems
Make an easy mechanics check to harvest components from a working device to repair a broken one without breaking the first one.
Contraption
1/session, make Hard Mechanics check, to fashion device to solve current issue using only what's at hand
Natural Tinkerer
Once per game session, may reroll any one Mechanics check.
Insight
Perception and Discipline become Career skills.
Force Powers
Force Rating
1
Power
Foresee
Description
Spend a light side point to gain vague hunts of the future up to a day in advance
Upgrade
Effect
Power
Move
Description
Spend a Force Die to move 1 object of Silhouette 0 within Short range up to his Maximum Range (default is Short.)
Upgrade
Effect
Strength
Spend a Force die to increase maximum Silhouette by a # = # of purchased Strength Upgrades. This is 1.
Control 1 and 2
Hurl objects that deal damage by making a discipline check combined with a move power check, dealing damage equal to 10 x silhouette. Can pull secure objects off of mounting or out of grip. Can perform fine motor manipulation.
Range
Spend a Force die to increase the maximum range at which a user can move objects by a # of Movement Bands = # of Range Upgrades purchased. This would be Medium.