Ce'rai by letolese

Species
Twi'Lek
Career
Guardian
Specializations
Warleader (Keeping the Peace sourcebook)
System
Force and Destiny

1
Threshold 11
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

1
3
3
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

15
255
2900
7/11

Weapons & Armor

Wind Walker Suit (-1 - wearing)
Basic Lightsaber (-1)
Adverse Environmental Gear (-2)
Blaster Pistol (-1)
Holdout Blaster (-1)

Personal Gear

Datapad (-1)
Backpack (+4)
Concealing Robes (-1)
Utility Belt (+1)
Wilderness Survival Kit (-5):
- thermal cloak
- multitool
- distress beacon
- two emergency comlinks
- spool of wire
- ration bars
- basic medpac
- two respirators
- water jug with filter
- glow rod
- fifty meters of high tensile microfiber line
- ten ration packs
- emergency flare gun

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Warleader: Uncanny Senses 1 Keeping the Peace p29 +1 boost die per rank to all Perception checks
Warleader: Grit 1 Keeping the Peace p29 +1 strain threshold
Warleader: Prime Positions 1 Keeping the Peace p29 When character or ally in short range takes cover, increase soak v ranged by 1 per rank
Warleader: Careful Planning 1 Keeping the Peace p29 Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent.
Twi'lek: Desert Dweller 1 F&D p62 When making skill checks, Twi'leks may remove 1 setback die imposed due to arid or hot environmental conditions.
Padawan: Quick Draw 1 RoS p27 Once per round, draw or holster a weapon or accessible item as an incidental.
Padawan: Well Rounded 1 RoS p27 Choose any 2 skills. They permanently become career skills.
Padawan: Sense Danger 1 RoS p27 Once per session, -2 setback dice from any 1 check
Padawan: Force Rating 1 RoS p27 Gain +1 Force rating

Force Powers

Force Rating
2
Power
Bind
Description
Force user restrains an enemy, preventing the target from acting. Spend 1 light/dark pip to immobilize target within short range. If any dark pip used, target suffers 1 wound per pip (ignore soak).
Upgrade Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule: light pip for positive emotions only (peace, tranquility, friendliness), dark pip for negative (rage, fear, hatred). confusion can use either

The character may spend one light/dark pip to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Range Spend 1 light/dark pip to increase power's range by a number of range bands equal to Range upgrades purchased
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of her dice pool. She may spend 1 pip to gain a success or advantage (user's choice) on the check.

Background

The Privileged Few: Ce'rai lived a golden childhood.
Pragmatic Power: Ce'rai is interested in outcomes more than duty.
Ultimate Abilities: Ce'rai hasn't faced difficulty when tested, and she plans to keep it that way.

Motivation

Ambition: Glory - Ce'rai doesn't care for causes; she cares for what they can do for her.

Morality

Morality: 55

Emotional Strength: Pride: Pride can be a powerful emotion, and can push a character to impressive feats of personal accomplishment. He strives to be the best and to take pleasure in his skills.

Emotional Weakness: Arrogance: Pride, among all emotions, is perhaps the easiest to fall to a darker form. Arrogance mirrors pride, but satisfactions in one's accomplishments is replaced with contempt for others' failings. It is not enough to succeed, the character also expects all others to fail.

+2500 credits
+5 starting XP +1000 credits

Description

Ce'rai was born into ease, ability, and prosperity. Her birthright is power and her driving force is ambition. Her father's rank within both the clan and the Order supplied her with education, training, and confidence in her youth, not to mention quick access to resources her fellow padawans quite literally dreamed of. In her maturing years, Ce'rai has developed a relaxed attitude, preferring to project an image of aloofness rather than a pedestrian engagement in her studies. When Ce'rai speaks, though, everyone stops to listen, if only to avoid having their names carried swiftly to her father's ear.

Ce'rai is tallish for a female Twi'lek, and her ocher skin glows slightly more golden than the rest of her clan. Rumor has it she bathes in gold flakes to achieve such a sheen. She is the pinnacle of poise, so when she slouches during a lecture, it is done with intention, claiming more and more of the chamber like a spider testing the strands of its web.

Ce'rai has never truly connected with her lightsaber and typically leaves it hanging at her belt while idly fingering the holster of her intricately engraved blaster pistol. It's a subtle but purposeful motion, coolly threatening while also serving to draw any attention away from the holdout blaster she keeps tucked against the small of her back.

Other Notes

Twi'lek: Wound 10+Br | Strain 11+Will
Twi'lek: Begin with 1 rank in Charm or Deception (=>Deception)

Guardian career: Brawl, Cool, Discipline, Melee, Resilience, Vigilance
Warleader career: Leadership, Perception, Ranged (Light), Survival

105 xp
-30 int 2->3
-30 ag 2->3
-40 pr 3->4
-5 ranged light 1

120 xp
-10 ranged light 2
-5 uncanny senses 1
-5 prime positions
-10 grit
-10 careful planning
-5 quick draw
-10 well rounded (=>charm =>knowledge:war)
-10 sense danger
-15 force rating
-15 force bind
-10 leadership 2
-5 charm 1
-5 knowledge: warfare 1
-5 discipline

15 xp (catch up from missed session)
-15 force influence

5 xp (background writeup)
-5 xp influence range upgrade

20 xp (story progress including city and reaching windcaller village)
-15 xp influence control upgrade

10 xp (arrived at the temple approach)

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