|
Grit |
1 |
|
Gain +1 strain threshold |
|
Lethal Blows |
2 |
|
Add +10 per rank of Lethal Blows to any critical injury results inflicted on opponents |
|
Stalker |
2 |
|
Add blue square per rank of Stalker to all stealth and coordination checks |
|
Quick Strike |
1 |
|
Add blue square of Quick Strike to combat checks against targets that have not acted yet this encounter |
|
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incedental |
|
Precise Aim |
1 |
|
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
|
Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
|
Dodge |
1 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than the ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Sniper Shot |
1 |
|
Before making non-thrown ranges attack, may perform to increase range by one range band per rank in sniper shot. Upgrade difficulty of attack by 1 per range band increase. |
|
Toughened |
1 |
|
+2 Wound threshold |
|
Armor Master |
1 |
|
When wearing armor, increase total soak by 1 |