Edge of the Empire
| Threshold | 12 |
| Current | 4 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 2 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 1 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | X | 4 | ||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| M44x2 |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| A280 |
RangeMedium |
SkillRanged: Heavy |
|
| Stun Setting, Sling |
Damage9 |
Critical3 |
|
| Net |
RangeShort |
SkillRanged: Light |
|
| Ensnare 3, Knockdown, Limited Ammo 1 |
Damage2 |
Critical- |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
|
| Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Disorient 3, Stun Damage, Blast 8. Limited Ammo 1 |
Damage8 |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Quick Strike | 1 | Add 🟦 per rank of Quick Strike to targets that have not yet acted this encounter. | |
| Grit | 1 | Gain +1 Strain Threshold. | |
| Call 'Em | 1 | Do not add ⬛ to combat checks due to the use of the Aim maneuver. | |
| Lethal Blows | 1 | Add +10 to any Critical Injury results inflicted upon opponents. | |
| Spitfire | 1 | After a successful combined check with two ranged (light) weapons, additional hits can be allocated to other targets within range of the weapons. | |
| Dedication | 1 | Gain +1 to a single characteristic, max 6. | |
| Quick Draw(While Using Carbine) | 1 | Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. | |
| Point Blank(While Using Carbine) | 1 | Add one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |