CC-5981 by CloneWarsHunter

Species
Clone
Career
Commander
Specializations
Strategist/Cadet
System
Age of Rebellion

4
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 5
Knowledge: Xenology (Int) 0

Attacks

DC-17
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
3
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

5
305
3775
14 (Max: 21)

Weapons & Armor

Phase 2 Clone Trooper Armor (2 Encumbrance, +2 Soak, Fully Upgraded Clone Electrobinoculars, Multispec Commlink, Fully Upgraded Amphibious Mod, Vacuum Sealed, Fully Upgraded Biofeedback System)
DC-17 Hand Blaster (2 Encumbrance)
M8 Combat Knife (1 Encumbrance)
3 Mk II EMP Grenades (1 Encumbrance per grenade)

Personal Gear

Mark III Modular Backpack (+8 Encumbrance)
Loadbearing Gear (+3 Encumbrance)
Utility Belt (+1 Encumbrance)
Surveyor Bag (+2 Encumbrance)
BPEA-1A Cascader
Collar-Amp (2 Encumbrance)
Antishock Blanket (2 Encumbrance)
Military Medpac (2 Encumbrance)
5 Stimpack
6 Military Belt Pouches (Stores Cascader, 5 Stimpack, 6 free slots)

Assets & Resources

TacNet Tactical Data Network
Downtime: 48hrs
Requisition:
6 stimpacks
PTP Link

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 Page 154, AoR Core Rulebook The character adds 1 Boost per rank of Physical Training to his Athletics and Resilience checks
Ready for Anything 2 Page 35, Lead By Example Remove 1 Setback per rank of Ready for Anything from mass combat made while the character is acting on the side of the acting force and the character’s Cool or Vigilance checks to determine Initiative order.
Grit 1 Page 148, AoR Core Rulebook Each rank of Grit increases a character's strain threshold by one.
Researcher 2 Page 154, AoR Core Rulebook The character removes 1 Setback per rank of Researcher from his Knowledge checks. Researching takes 50% less time (this does not increase with additional ranks of Researcher).
Rapid Recovery 1 Page 154, AoR Core Rulebook When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank in Rapid Recovery.
Clever Commander 1 Page 34, Lead By Example When upgrading the ability of a Mass Combat check in a mass combat in which the character is the commander of the acting force (or when upgrading the difficulty pool, if the character is the commander of the enemy force), the character may use ranks of Knowledge (Warfare) instead of ranks in the Leadership.
Command 1 Page 144, AoR Core Rulebook The character gains 1 Boost per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add 1 Boost per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command).
Knowledge Specialization 2 Page 150, AoR Core Rulebook When the character first acquires this talent, he may choose one Knowledge skill. When making checks with that skill, he may spend Triumphs to gain additional Successes equal to his ranks in Knowledge Specialization.
Master Strategist 1 Page 34, Lead By Example Once per phase during a mass combat, the character may suffer 2 strain to decrease the difficulty of the next Mass Combat check once.
Know the Enemy 1 Page 113, Dawn of Rebellion The character may choose use the Knowledge (Warfare) skill when making checks to determine initiative.

Background

Similar to his brothers, CC-5981 grew up on Kamino, particularly in a smaller training facility away from Topica City. From a young age, he displayed an analytical mind and aptitude for the art of war, traits that quickly singled him out for officer training and brought him under the tutelage of one of the facility's mercenary instructor; a Mandalorian. By the time he left for Malastare and fight alongside his brothers in the 7th Systems Army, he took on his headstrong instructor's philosophy, "You want something right, you do it yourself."

Motivation

-Strategist-
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-Academy Cadet-
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Duties

Duty: 25
Rank: 0
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Duty: Combat Victory
Not only is victory in battle necessary to the continued success of the Republic, but it is also a measuring stick by which Commanders are judged against their peers. Commanders must lead their troops successfully for them to win, and troops' failures on the battlefield are inevitably linked to their Commander’s failure to lead them.

Motivation: Ego
This Commander feels he is the best at everything he does, and his ego drives him to maintain a nearly impossible status quo. Considering his plans to be flawless, he has a tendency to blame his own failures on his subordinates.

Description

Other Notes

Knowledge Specialization- Warfare

Spendature:
Race- Clone (+Resilience, +Knowledge: Warfare, +Physical Training)
Career- Commander (+Knowledge: Warfare, +Cool, +Leadership, +Computers)
Specialization- Strategist (+Knowledge: Warfare, +Cool)

100 (Clone)+150= 250xp
-100xp (+Intellect x2, +Presence)
-40xp (+Leadership x2, +Cool)
-5xp (+Ready for Anything)
-20xp (+Clever Commander, +Commander)
-45xp (+Researcher, +Ready for Anything, +Master Strategist)
-20xp (Academy Cadet Purchased)
-10xp (+Grit, +Knowledge Specialization)
-10xp (+Know The Enemy)
+30xp (Blood and Soil PII)
-20xp (+Knowledge: Warfare)
-5xp (+Researcher)
+25xp (Humble Beginnings)
-25xp (+Knowledge: Warfare)

9,500 + 2,500 (10 Duty)=12,000cr
-1,000cr (Clone Trooper Package)
-100cr (Fully Upgraded Clone Polarized Electrobinoculars)
-700cr (Fully Upgraded Amphibious Mod)
-1,000cr (Vacuum Sealed)
-3,400cr (Fully Upgraded Biofeedback System)
-165cr (Mark III Modular Backpack)
-100cr (Loadbearing Gear)
-25cr (Utility Belt)
-50cr (Surveyor Bag)
-1,800cr (BPEA-1A Cascader)
-50cr (Collar-Amp)
-250cr (Antishock Blanket)
-400cr (Military Medpack)
-125cr (5 Stimpacks)
-60cr (6 Military Belt Pouches)
-1,000cr (TacNet Tactical Data Network)
+1,000cr (Blood & Soil Part II)
+1,000cr (Humble Beginnings)

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