|
Physical Training |
1 |
Page 154, AoR Core Rulebook |
The character adds 1 Boost per rank of Physical Training to his Athletics and Resilience checks |
|
Ready for Anything |
2 |
Page 35, Lead By Example |
Remove 1 Setback per rank of Ready for Anything from mass combat made while the character is acting on the side of the acting force and the character’s Cool or Vigilance checks to determine Initiative order. |
|
Grit |
1 |
Page 148, AoR Core Rulebook |
Each rank of Grit increases a character's strain threshold by one. |
|
Researcher |
2 |
Page 154, AoR Core Rulebook |
The character removes 1 Setback per rank of Researcher from his Knowledge checks. Researching takes 50% less time (this does not increase with additional ranks of Researcher). |
|
Rapid Recovery |
1 |
Page 154, AoR Core Rulebook |
When the character recovers strain after an encounter has concluded, he recovers one additional strain per rank in Rapid Recovery. |
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Clever Commander |
1 |
Page 34, Lead By Example |
When upgrading the ability of a Mass Combat check in a mass combat in which the character is the commander of the acting force (or when upgrading the difficulty pool, if the character is the commander of the enemy force), the character may use ranks of Knowledge (Warfare) instead of ranks in the Leadership. |
|
Command |
1 |
Page 144, AoR Core Rulebook |
The character gains 1 Boost per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add 1 Boost per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command). |
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Knowledge Specialization |
2 |
Page 150, AoR Core Rulebook |
When the character first acquires this talent, he may choose one Knowledge skill. When making checks with that skill, he may spend Triumphs to gain additional Successes equal to his ranks in Knowledge Specialization. |
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Master Strategist |
1 |
Page 34, Lead By Example |
Once per phase during a mass combat, the character may suffer 2 strain to decrease the difficulty of the next Mass Combat check once. |
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Know the Enemy |
1 |
Page 113, Dawn of Rebellion |
The character may choose use the Knowledge (Warfare) skill when making checks to determine initiative. |