Shikk by thunderduck

Species
Kubaz
Career
Seeker
Specializations
Hunter | Sharpshooter
System
Force and Destiny

4
Threshold 15
Current 6
Threshold 13
Current 4
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
5
2
4
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 +⬠⬠
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1 +⬠⬠
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2 +🟦
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0 +⬠⬠
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 2 +🟦
Vigilance (Will) X 1 +🟦
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1 +⬠⬠
Ranged: Heavy (Ag) X 3 +🟦🟦⬠⬠
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Ascension Gun
Range
Medium
Skill
Ranged: Light
Action to ascend on subsequent turn. 2 diff Athletics check to carry another person.
Damage
-
Critical
-
LBR-9 Stun Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 2, Pierce 1, Disorient 2, Stun Damage, Reduce difficulty of Long or Extreme attack by 1, +1 setback when maintaining this gun
Damage
16
Critical
-

0
495
58
10/12

Weapons & Armor

LBR-9 Stun Rifle with, Augmented Spin Barrel (+1 Accurate, +1 Pierce, +3 damage), Custom Grip (-1 setback, +1 Accurate), and Telescopic Optical Sight (reduce attack difficulty at long or extreme range once) attachments.

Explorer's Knife - +🟦to all survival checks

Concealing Robes, which add one setback to checks to notice or recognize wearer. Armor Insert (+2 Armor, +2 Soak, 3p Perception to notice it) installed.

Personal Gear

4 Stimpacks
Jedi Utility Belt (3 day supply of rations, emergency medpac, jedi multitool, slim glow rod, comlink, and aqua-breather)
Backpack

Shield Remote - can activate its Bodyguard talent as a maneuver to upgrade attacks against a chosen target once. They have a wound threshold of 6 and take 1 strain (wound) to activate bodyguard.

Infrabinoculars (lost at sea)

Ascension Pistol (2p Ranged Light, medium range)

Assets & Resources

Kubaz may remove up to 2 setbacks due to concealment or environmental factors when making perception or ranged combat checks.

Critical Injuries & Conditions

5 Obligation -- owes Deonon Arkith (Santa) a favor.
10 Obligation -- One of the Hutt cartels has a small bounty on my head.

Talents

Name Rank Book & Page Description
Sniper Shot 1 AOR CRB Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by one per range band increase.
True Aim 1 AOR CRB Once per round, may perform the True Aim maneuver, gaining the benefit of the Aim maneuver and upgrading the combat check once per rank of True Aim. Costs 1 strain per rank used.
Lethal Blows 1 AOR CRB Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on an opponent.
Deadly Accuracy 1 AOR CRB Pick one combat skill when learning each rank. Successful hits with that skill deal extra damage equal to your ranks in that skill. (Ranged Heavy)
Expert Tracker 1 FND CRB Remove one setback per rank from checks to find tracks or track targets. Decrease time to track a target by 50%
Toughened 2 AOR CRB +2 to Wound Threshold Per Rank
Dedication(Cunning) 1 AOR CRB Gain +1 to Cunning. This cannot bring Cunning over 6.
Hunter 2 FND CRB +1 boost per rank to any check when interacting with animals or beasts. +10 to crit against an animal or beast per rank.
Uncanny Senses 1 FND CRB +1 boost per rank to all perception checks
Natural Hunter 1 FND: CRB Once per session may reroll any 1 Perception or Vigilance check.
Uncanny Reactions 1 FND:CRB +1 boost per rank to all vigilance checks
Rapid Recovery 1 FND:CRB +1 strain recovery after an encounter
Force Rating 1 FND:CRB +1 to Force Rating
Intuitive Shot 1 FND:CRB +FR in ⬠ to Ranged Light/Heavy combat checks. May spend pips for either advantage or successes.
Dedication (Agility) 1 FND:CRB Gain +1 to Agility. This cannot bring Agility over 6

Force Powers

Force Rating
2
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade Effect
Base Power ‧ The user may spend 2 pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
‧ The user may spend one pip and succeed at an Average (♦ ♦ ) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Control: Skills Ongoing Effect: Commit 1 Force Die; Upgrade the ability of Vigilance and Perception checks once.
Power
Conjure
Description
The force user summons a spectral object to their hands which lasts for a short time.
Upgrade Effect
Base Power The user may spend 1 pip to create a facsimile of a Brawl or Melee weapon anywhere within Engaged range. At the end of the user's next turn, this item dissipates. At the GM's discretion, the user can instead conjure a simple tool or other useful low-tech item with an Encumbrance no greater than 1.
Power
Enhance
Description
When making an Athletics check, may roll an Enhance Power check as part of the pool. The user may spend pips to gain success or advantage on the check.
Upgrade Effect
Control: Coordination Enhance can be used with the Coordination Skill
Control: Resilience Enhance can be used with the Resilience Skill

Background

1) How did you discover your force sensitivity?
A veteran of the Battle of Yavin, Shikk discovered his force sensitivity during sniper training at the imperial military academy, Shikk could _feel_ his targets, and excelled even when blindfolded or shooting at moving targets. He was weak enough in the force to conceal this from his superiors.

2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
His family went through a period of intense poverty under imperial rule, which is why he enlisted. While he was in training, his mother got caught stealing food so that his family could survive. He did not use his (albeit limited) connections to attempt to reduce her sentence, and and during the war her prison transfer paper trail was lost.

3) How did you come to join the NJO?
Even while fighting for the Empire, Shikk saw the injustices they committed, and remained only out of fear for the safety of his family. With the fall of the Empire, Shikk went into self-imposed exile out of shame, hunting bounties and big game on the outer rim. He views the NJO as a potential place to atone for past wrongs, and to earn the right to seek out his family again.

4) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
Not knowing his mother Saniya's fate and feeling responsible for failing to intervene in her sentencing has eaten away at Shikk's self-confidence, and has ruined his relationships with his younger siblings Shuldan, Sanidan, and Shudeek. It has been many years since he last sought them out to speak.

5) Describe a moment in your life where you demonstrated your moral strength despite adversity.
A series of bounty jobs on Tattooine after his self-imposed exile resulted in Shikk learning that the benefactor of these jobs had been Teemo the Hutt. Having vowed never to work for an employer as ruthless as the Empire again, he managed to offend Teemo's Kajidic while abandoning an ongoing contract. He may have a small bounty on his head as a result. (+10 obligation)

Motivation

Shikk seeks to atone for his past, and to protect any who need protection, from violence or injustice. In joining the NJO, he seeks peace of mind in knowing that, for once, he is in the right place and doing the right thing.

Morality

Morality: 52

Justice / Mercilessness - Like many Kubaz, Shikk is honest to a fault, and believes strongly in the rule of Law. This ultimately lead to his willingness to accept Imperial rule, and even to his willingness to accept their incarceration of his own mother for a minor crime. It was only through seeing with his own eyes the true injustices they levied out that he ultimately came to deeply regret his alligiences.

Description

Shikk is a black-skinned Kubaz, who has learned to fade easily into the shadows. Less easily concealed is his heavily-modified blaster carbine, named `Lucine.`

Other Notes

Starting Skills:
Species: +1 Stealth
Career: +1 Ranged Heavy, +1 Survival, +1 Vigilance
Specialization: +1 Ranged Heavy, +1 Stealth

XP/Credits Tracker:
https://docs.google.com/spreadsheets/d/1oAihBDR13mqavqUd_qb9JufNh-DEJsJa8rWydD32ZzQ/edit#gid=0

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