Special Abilities: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons.
Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting their
career, a Droid Player Character may train one rank in six of the eight career skills (instead of the usual
four). After selecting their first specialization, a Droid Player Character may train one rank in three of the
four specialization skills (instead of the usual two).
• Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta
tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems
attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the
same difficulties and results of Medicine checks for organic beings. Emergency repair patches can
be used to repair damage just like stimpacks are used on organic beings. See page 220 for more
on droid repairs and healing. Due to their resilient metallic construction, droids start the game with
one rank in the Enduring talent.
• Mechanical Being: Droids cannot become Force sensitive, nor acquire a Force Rating by any means.
Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers.