Accurate 2, Prepare 2, Pierce 2, Slow Firing 1. Break it down to add 2 setback to hide it.
Damage
9
Critical
3
Weapons & Armor
-Jedi Battle Armor
CR-8 Takedown Rifle
Basic Lightsaber
-Corrupted Crystal
--When character wielding this Lightsaber makes a Force check, add ● to the check., When wielder's Morality rises to 70 or more, ● is no longer added to Force checks, and the crystal loses the Vicious quality.)
Personal Gear
Jedi Utility Belt
Comlink (HH)
Datapad
Scanner Goggles
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Dedication I
+1 Brawn
Toughened I
+2 wounds
Grit I
+1 Strain
Parry III
Wen hit by a melee attack. suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Intimidating II
May suffer a number of strain to downgrade difficulty of Coercion checks. or upgrade difficulty when targeted by Coercion checks, by an equal number Strain suffered lilts way cannot exceed ranks in Intimidating.
Lethal Blows II
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Embrace Your Hate II
May spend I Destiny Point and then suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack May use this ability once per encounter per rank.
Quick Strike II
Add □ per rank of Quick Strike to combat cheeks against targets that have not acted yet this encounter.
Multiple Opponents I
Add □ to Lightsaber, Brawl and Melee checks when engaged with multiple opponents,
Juyo Savagery
This character adds +5 to Critical Injury rolls from Lightsaber attacks for each dark side Destiny Point: in the destiny pool.
Inner Peace II
Once per encounter, convert a number of dark side Destiny Points equal to ranks of Inner Peace to light side Destiny Points and reduce Conflict gained this session.
Balance
When the character recovers strain at the end of the encounter the encounter, they may add a Force dice per Force Rating. They recover additional strain equal to o/● generated
Vaapad Control
When making a Lightsaber combat check. the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of light side Destiny Points in the Destiny pool.
Stalker
Add □ per rank of stalker to all Stealth and Coordination checks.
Quick Draw
Once per round, draw or holster a weapon or accessible item as an incidental.
Precise Aim
Once per round, may perform Precise Aim maneuver. Suffer a number of strain up to ranks in Precise Aim, then reduce the enemy's defense by that amount.
Deathblow
After making attack with an non-vehicle weapon, the character may spend one Destiny Point to add damage equal to his Willpower to one hit of the successful attack.
Marked for Death
Take the Marked for Death maneuver: committing a force die. Add 2 advantage to successful attacks against the target while the force die remains committed. Cannot be used again until the target is incapacitated or the session ends.
Kaevee's corruption
Special
+2 Soak, +9 Wounds, +1 Strain
Force Powers
Force Rating
2
Power
Bind
Description
Use the force to restrain someone. May spend a force pip to immobilize a target in short range. Using ● means 1 wound per ● spent.
Upgrade
Effect
Control: Move
Spend o/● to move target one range band closer or farther away.
Range
Spend o/● to increase the range to Long.
Power
Forsee
Description
Spend o/● to gain vague hints of things to come in the next day in his own, personal future.
Upgrade
Effect
Power
Sense
Description
Spend o/● to sense all living things within short range.
Spend o/● to sense current emotional state of one living engaged target.
Upgrade
Effect
Control: Sense Thoughts
Spend o/●. Sense the current thoughts of one living target with whom he in engaged.