Zabine Chareux by Zabanya

Species
Human
Career
Body Guard
Specializations
System
Edge of the Empire

2
Threshold 16
Current 0
Threshold 18
Current 0
Ranged 0
Melee 1

Characteristics

4
6
5
5
6
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 3
Athletics (Br) 4
Charm (Pr) 1
Coercion (Will) 3
Computers (Int) 2
Cool (Pr) 3
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 3
Mechanics (Int) 2
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) 5
Piloting: Planetary (Ag) 4
Piloting: Space (Ag) 4
Resilience (Br) 4
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) 6
Brawl (Br) 4
Gunnery (Ag) 4
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 3
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Dehabilitating Shot 1 Upon making a successful attack with a starship or vehicle weapon, may spend two Advantage to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum.
Heroic Fortitude 1 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself.
Field Commander 1 The character may take a Field Commander action. By successfully passing an Average Leadership check, a number of allies equal to his Presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which the allies act, the character using Field Commander is the final arbitrator.
Body Guard 1 Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty if all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.

Background

Motivation

Obligations

Description

Other Notes

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