Accurate 3, Blast 4, Limited Ammo 8, Linked 1, Vicious 2, Cumbersome 2
Damage
9
Critical
2
Czerka Arms A95 Stingbeam
Range
Short
Skill
Ranged: Light
Accurate 1, Auto-fire, Stun setting, Vicious 1, Disorient 1
Damage
5
Critical
3
280
130220
13
Weapons & Armor
Salus DF-D1 Duo- Flechette Rifle
SoroSuub True-Site System
+Allows the shooter to aim as an incidental once per round at short range. Decrease the difficulty of Perception checks to locate the shooter in low light conditions by 1
+Accurate 1
-Difficult to Repair
Czerka H9 Pistol Grip
Marksman Barrel
+Accurate 2, Limited Ammo +3, Crit Rating, Sniper Shot
Laminate Armor
Custom Fit
+ 2 Remove Setback from Athletics and Stealth
+ 1 Melee Defense
Czerka Arms A95 Stingbeam
SoroSuub True-Site System
+Allows the shooter to aim as an incidental once per round at short range. Decrease the difficulty of Perception checks to locate the shooter in low light conditions by 1
+Accurate 1, Auto-fire, Disorient 1
Personal Gear
Physician's Kit
Stimpack 4
Comlink
Electrobinoculars
Scanner Goggles
Extra Reload 3
Binders
Weapon/Armor Crafting Kit
+Automatic Adv
Backpack
Utility Belt
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Prime Positions 2
When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover.
Suppressing Fire
Character and allies in short range may spend A on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target.
Grit 2
Careful Planning
Once per session, may introduce a fact into the narrative as if a Destiny Point had been spent.
Dedication
Tinkerer 2
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Gearhead
Remove • per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachrnents.
Blind Spot
Character and allies within short add A while in cover
Force Powers
Force Rating
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend F to gain S or A (user’s choice) on the check