Padawan Jor Helris by ExplosiveTooka

Species
Human
Career
consular
Specializations
ascetic, arbiter
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 18
Current 0
Ranged 1
Melee 1

Characteristics

3
2
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Jor's Great Blade
Range
Engaged
Skill
Lightsaber
+2 success +1 advantage Stun damage Stun 12, knockdown (lethal mode- breach 2, crit 1)
Damage
15
Critical
2

6-2

Weapons & Armor

armored clothing

jedi utility belt

great lightsaber with christophsis tree core crystal (christophsis crystal(+3 damage), 2 unstable kyber crystals, cyclic array(full)
Two handed, personalized design, customizable, four disguised, 4 energy bleed superior performance
heartwood hilt
superior
pommel cap(+2 damage)
Extended hilt integrated improvement
Damping emitter(no decreased damage)
disguise kit(+2 failures on figuring out what it is)
calculating damage
10 +1 success on hit, +1 superior, +1 two handed
13 without stun
four from pommel, two from energy bleed
19 with stun
two auto successes and one advantage, one with superior

Personal Gear

vurk meditation orb ( will usually not have it on her person, unless she plans on needing to sleep during the mission)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
grit*3
go without 25 doh Once per session, the character counts as having the right tool for the job while making a skill check
Intense focus 25 doh perform an intense focus maneuver, suffer 1 strain and upgrade the ability of the next check once
force protection 25 doh lol never gonna use it
iron soul 25 doh when carrying items that total 2 encumberance or less, at the end of each encounter heal all strain the character is suffering
force rating +2 25 doh
Savvy negotiator 22 doh remove setback per rank of savvy negotiator from all negotiation and streetwise checks
Empty soul 25 doh when carrying items that total 2 encumberance or less, add (light side)(dark side) to force checks
Congenial 22 doh May suffer a number of strain to downgrade difficulty of charm or negation checks or upgrade difficulty when targeted by charm or negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in congenial
Nobody's fool 22 doh May upgrade difficulty of incoming charm, coercion, and deception checks once per rank in nobody's fool
Crucial point 22 doh once per session, the character may introduce to negotiations one potential concession that an opponent will do nearly anything to obtain
Calming Aura 22 doh When an opponent targets character with a force power, reduce force generated by one
2 Reflect 22 doh When hit by a ranged attack, suffer three strain to decrease damage by two plus ranks of reflect
2 parry 22 doh When hit by a melee attack, suffer three strain to decrease damage by two plus ranks of parry
Sense emotions 22 doh Add boost to all charm, coercion, and deception checks unless target is immune to force powers

Force Powers

Force Rating
3
Power
Battle Meditation
Description
the force user directs allies in battle, making them more effective as a coordinated unit.

The user may spend (force) to add one automatic success to all checks by made by a number of engaged friendly targets up to her presence before the end of her next turn

if the user used the dark side to generate any force, reduce each targets willpower by one (to a minimum of one) until the end of the encounter
Upgrade Effect
Mastery If no dark were used to generate force, choose a skill. While affected by the power, each affected character counts as having the same number of ranks in the chosen skill as the affected character with the most ranks in the skill. If the user used any dark to generate force, each affected character must make an easy discipline check if he wishes to resist obeying orders
Range *2 spend (force) to increase powers range by a number of range bands equal to range upgrades purchased
magnitude spend (force) to affect a number of additional targets equal to presence per rank of magnitude
control when making a battle mediation power check, the user may make an easy leadership check as part of the pool. If the user is able to activate the power and succeeds on the check, he may send simple orders as part of the power
Commit Commit (three force dice) to sustain the ongoing effects of the power on each affected target while it remains in range
control may suffer 4 strain to-change the range of power and range upgrades to planetary scale
strength spend (force)(force) to add one additional automatic * to affected characters checks
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special rule ( force use) spend force from dark to generate negative emotions such as rage, fear, and hatred. Only force generated from light may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from force generated from either dark or light.

The character may spend force to stress the mind of one living target he is engaged with, inflicting 1 strain
Upgrade Effect
Magnitude Spend force to increase targets affected equal to magnitude upgrades purchased
Control When making a coercion, charm, deception, leadership, or negotiation check, the force user may roll an influence power check as part of his dice pool. He may spend force to gain success or advantage (users choice) on the check

Background

Grew up in the jedi temple, often visiting her parents on mandalore. Her jedi clan was unusually tight knit, even for jedi clan.

Once during a visit, before the pacifist government was installed, her parents were raided by deathwatch because of propaganda they were distributing. They had to leave for the lower levels of the city, and Jor lived hand to mouth in the slums for several weeks, evading the occasional death watch encounter, before the Jedi realized she was missing and sent someone to look for her.

After spending so much time away from the luxury of the temple, and seeing firsthand the face of poverty, Jor changed their routine to live more simply in order to further dedicate themselves to the jedi code. After watching the revolution on mandalore from half a galaxy away, she realized that times were changing, and that the jedi code may be antiquated and perhaps ineffective to meet the needs of a changing galaxy.

Motivation

Resist temptation- avoid tapping into the darkside, and the urge to take moral compromises to end the war sooner

15 duty- support- provide assistance and aid to their teammates and civilians
+10 xp from getting rid of duty

Morality

77 morality

love- for their fellow sapient beings
hatred- for those who inflict significant pain onto others

Description

Jor is a short, blond haired woman with short hair, the right side below her temple shaved except for their padawan braid. They wear a mixture of traditional jedi and new mandalorian garb, and a headband that has been in their clan for generations. Their lightsaber glows a faint green, its hilt a mixture of wood and crystal save for a beskar cross guard.

Other Notes

+10 reduce duty
-30 willpower
-30 presence
-30 cunning
-30 intelligence
150 xp *** 1 Used to be 160 with sathari***
-grit 5
155
-go without 10
145
-grit 10
135
-Intense focus 15
120
-force protection 20
100
-iron soul 20
80
-force +1 25
55
empty soul 25
30
Battle Mediation 15
15
Range 5
10
targets affected 5
5
15 duty, 15 xp, 24 hours, 9500 credits 77 morality
-2 hours and 100 credits, adding normal lightsaber hilt, 2 on lightweight, 1 on two handed, personalized design, customizable, 3 disguised, energy bleed and fine tuned emitter
15 duty, 15 xp, 22 hours, 9400 credits 77 morality
Vurk meditation orb
15 duty, 15 xp, 22 hours, 6400 credits 77 morality
30 duty, 30 xp, 46 hours, 7400 credits, 77 morality
40 duty, 45 xp. 70 hours, 8400 credits, 77 morality
40 duty, 35 xp, 70 hours, 8400 credits, 77 morality- adjusting to change from sathari to human *** 1 the previous difference is accounted for here****
Grit
40 duty 30 xp, 70 hours, 8400 credits, 77 morality
Influence base power, magnitude 1, control
40 duty, 0 xp, 70 hours, 8400 credits, 77 morality
Diplomacy! 55 duty, 25 xp, 4d-2h, 9400 credits, 83 morality
Dumb and Dumber 65 duty 50 XP, 5 d-2h 10400 credits, 83 morality
Dumb and Dumber 2 Electric Boogaloo 75 duty, 60 xp, 6d-2h,11400 credits, 83 morality
The thaw 85 d 75 xp 7d-2h,12400 cr 83 morality
6 days to XP 85 duty, 90 xp, 1d-2h 12400 cr 83 mor
2nd specialization, arbiter, savvy negotiator, congenial, nobodies fool, crucial point, calming aura, 85 duty 0 xp 1d-2h 12400 cr 83 mor
rights and rites -force rating+1 5 xp, 105 duty, 2d-2h, 12400 cr 87 mor
Tailspins halloween spooktacular - battle med (control, strength) 0 xp, 120 duty, 3d-2h, 12400 cr 87 mor
Snap freeze - sustain on battle mediation 5 xp, 135 duty, 4d-2h, 13500 cr 87 mor
Special Delivery- battle meditation(range) 150 duty, 5d-2h, 14600 cr 87 mor
Second wave -battle meditation(control) 5 xp 165 duty, 1d-2h 14600 cr 94 mor
14600 cr- 1500 cyclic crystal array
13100 cr - 250- hilt masking kit, lightsaber disguised as electro binoculars(well really a telescope)
12850 cr- 2000 bartered tholothian heartwood hilt
10850 cr -950 bartered extended hilt
9900 cr -1250 bartered superior hilt customization
8650 cr - 500 bartered damping emitter
8150 cr - 750 bartered pommel cap
7400 cr - 100 -200 -300(crystal mods) -100 disguise kit
5 xp 165 duty, 1d-2h 6700 cr 94 mor
Frostbite - battle mediation(mastery) 0 xp, 190 duty, 2d-2h 6800 cr 94 mor
Whiteout- 20 xp, 175 duty, 2d-2h 7900 cr 94 mor
greatsaber hilt 700
reforged 350 1 hour
20 xp, 190 duty, 2d -3h, 5850 cr 94 mor
Chilly reception 40 xp, 205, 3d-3h 7050 cr 94 mor
1-2-3 ranks in light saber, reflect, 0 xp, 205, 3d-3h, 7050 cr 94 mor
Operation mayday 20xp, 205 duty, 4 d-3 h, 8250 cr 95 mor
Operation strong start 40 xp, 215 duty, 5 d -3 h, 9450 cr 95 mor
cybernetic legs - 2500 cr -1d +1 brawn, 4 unobtrusive, inbuilt weapon, hardened against ion
Operation but a rocky road 55 xp 225 duty, 5 d -3h 8150 cr 95 mor
Niman disciple (30), reflect, parry, parry (20), sense emotions 5
0 xp, 225 duty, 5d-3h 8150 cr 95 mor
Irritated Ikopi 25 xp, 245 duty, 6d -3h, 9350 cr 96 mor

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