Kinzeck Wyrn by ShadowSix

Species
Human Mandalorian
Career
Jedi Sentinel/ Bounty Hunter
Specializations
Shadow / Martial Artist
System
Force and Destiny

7
Threshold 19
Current 19
Threshold 19
Current 19
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
4
3
3
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dual Lightsabers (Silver w/ Black Core)
Range
Engaged
Skill
Lightsaber
Double Bladed Staff / Dual Wield, Breach 1, Sunder
Damage
9
Critical
2
Dual BlasTech RA-4C Blaster Pistols
Range
Medium
Skill
Ranged: Light
Dual Wield
Damage
7
Critical
3
Dual Lightsabers, Training (Silver w/ White Core)
Range
Engaged
Skill
Lightsaber
Double Bladed Staff / Dual Wield, Stun Damage
Damage
9
Critical
N/A

10
1280
2500

Weapons & Armor

Mandalorian Armor (+1 Defense, +3 Soak)

Dual Lightsabers, Double Bladed Staff or Dual Wield (Silver w/ Black Core) [Currently hidden onboard Talyn]

Dual BlasTech RA-4C Blaster Pistols, Dual Weld

Dual Training Lightsabers, Double Bladed Staff or Dual Wield (Silver w/ White Core)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adaptable 1 SWR11, pg 27 When resolving a check uses a skill in which they have no ranks, the character may spend one Destiny Point to remove (v) or to remove (@) equal to their ranks in Cool.
Anatomy Lessons 1 SWE02, pg
Reflect 1 SWR11, pg 27 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Well Rounded 1 SWR11, pg 27 Choose any two skills. They permanently become career skills
Sense Danger 1 SWR11, pg 27 Once per game, remove ⬛⬛ from any 1 check
Learning Opportunity 1 SWR11, pg 27 Once per round, the character may spend (***) from a check they fail to upgrade the ability of their next check once
Force Rating 1 Gain +1 Force Rating
Valuable Facts 1 SWR11, pg 27 Once per encounter, perform Valuable Facts action, make an Average Knowledge Check. If successful add to one (!) ally's skill check during the encounter
Force Rating 1 SWR11, pg 27 Gain +1 Force Rating
Reflect 3 SWR11, pg 26 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Reflect 2 SWR11, pg 27 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Something To Prove 1 SWR11, pg2 7 Once per session, suffer 4 Strain to reroll a failed check. if the check succeeds, the character heals 4 strain
Beginners Luck 1 SWR11, pg 27 Once per session when the character makes a check, may add * equal to the number of light side Destiny Points in the Destiny pool to the results.
Temple Training 1 SWR11, pg 27 Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks in Knowledge (Lore)
Sincerest Flattery 1 SWR11, pg 27 Once por encounter when the character makes a check using a skill that another character has previously used during the encounter, they add🟦🟦.
Jump Up 1 SWR11, pg 26 Once per round, may stand from seated or prone as an incidental
Researcher 1 SWR11, pg 26 Remove⬛ per rank of Researcher from Knoledge checks. Researching a subject takes half the time
Parry 4 SWR11, pg 26 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Parry 3 SWR11, pg 26 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Parry 2 SWR11, pg 27 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Parry 1 SWR11, pg 27 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Improved Reflect 1 SWR11, pg 26
Improved Parry 1 SWR11, pg 26
Sense Emotions 1 SWR11, pg 26
Researcher 2 SWR11, pg 26
Balance 1 SWR11, pg 26
Will of the Force 1 SWR11, pg 26
Force Rating 2 SWR11, pg 26 Gain +1 Force Rating
Reflect 4 SWR11, pg 26
Side By Side 1 SWR11, pg 26
Circle of Shelter 1 SWR11, pg 26
Guadian Of The Republic 1 SWR11, pg 26
Sleight Of Mind 1 SWF02, pg 94
Street Smarts 1 SWF02, pg 94
Indistinguishable 1 SWF02, pg 94
Well Rounded 2 SWF02, pg 94
Mental Fortress 1 SWF02, pg 94
Shroud 1 SWF02, pg 94
Indistinguishable 1 SWF02, pg 94
Sleight Of Mind 2 SWF02, pg 94
Codebreaker 1 SWF02, pg 94
Codebreaker 2 SWF02, pg 94
Slippery Minded 1 SWF02, pg 94
Now You See Me 1 SWF02, pg 94
Dodge 1 SWF02, pg 94
Dodge 2 SWF02, pg 94
1 SWF02, pg 94
Force Rating 3 SWF02, pg 94
Master Of Shadows 1 SWF02, pg 94
Nobody's Fool 1 SWF02, pg 70
Defense Training 1 SWF02, pg 70
Body Guard 1 SWF02, pg 76
Body Guard 2 SWF02, pg 76
Sense Advantage 1 SWF02, pg 99
Physician 1 SWF02, pg 76
Stimpack Specialization 1 SWF02, pg 76
Force Protection 1 SWF02, pg 76
Force Rating 4 SWF02, pg 76
Dedication 3 SWF02, pg 76 Gain +1 to a single characteristic. This cannot bring a charateristic above 6
Dedication 2 SWF02, pg 94 Gain +1 to a single characteristic. This cannot bring a charateristic above 6
Dedication 1 SWR11, pg 27 Gain +1 to a single characteristic. This cannot bring a charateristic above 6
Improved Body Guard 1 SWF02, pg 76
Parry 5 SWF02, pg 77
Soresu Technique 1 SWF02, pg 77
Makashi Technique 1 SWF02, pg 82
Niman Technique 1 SWF02, pg 70
Defensive Stance 1 SWF02, pg 77
Shien Technique 1 SWF02, pg 87
Resist Disarm 1 SWF02, pg 82
Ataru Technique 1 SWF02, pg 87
Feint 1 SWF02, pg 82
Improved Parry 1 SWF02, pg 82
Intense Presence 1 SWF02, pg 82
Sum Djem 1 SWF02, pg 82
Dedication 1 SWF02, pg 82
Duelist's Training 1 SWF02, pg 82
Quick Draw 2 SWF02, pg 87 One per round, draw or holster a weapon or accessible item as an incidental
Quick Draw 1 SWR11, pg 27 One per round, draw or holster a weapon or accessible item as an incidental
Quick Strike 1 SWF02, pg 87
Saber Swarm 1 SWF02, pg 87
Saber Throw 2 SWF02, pg 87
Saber Throw 1 SWR11, pg 26
Djem So Deflection 1 SWF02, pg 87
Intimidating 2 SWF02, pg 99
Intimidating 1 SWF02, pg 99
Fearsome 2 SWF02, pg 99
Fearsome 1 SWF02, pg 99
Terrify 1 SWF02, pg 99
Improved Terrify 1 SWF02, pg 99
Parry 6 SWF02, pg 77
Grit 9 SWF02, pg 77 Gain +1 Strain Threshold
Grit 8 SWF02, pg 76 Gain +1 Strain Threshold
Grit 7 SWF02, pg 76 Gain +1 Strain Threshold
Lethal Blows 3 SWE02, pg Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Grit 6 SWF02, pg 94 Gain +1 Strain Threshold
Grit 5 SWF02, pg 94 Gain +1 Strain Threshold
Lethal Blows 2 SWE02, pg Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Grit 4 SWR11, pg 26 Gain +1 Strain Threshold
Lethal Blows 1 SWE02, pg Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Targeted Blow 1 SWE02, pg After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit
Grit 3 SWR11, pg 26 Gain +1 Strain Threshold
Precise Aim 2 SWE02, pg Once per round, may perform Precise Aim maneuver. Suffer a number of Strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number
Grit 2 SWR11, pg 27 Gain +1 Strain Threshold
Grit 1 SWR11, pg 27 Gain +1 Strain Threshold
Precise Aim 1 SWE02, pg Once per round, may perform Precise Aim maneuver. Suffer a number of Strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number
Sniper Shot 1 SWE02, pg Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase
Toughened 5
Deadly Accuracy 1 SWE02, pg When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Toughened 4 SWF02, pg 77 Gain +2 wound threshold
Toughened 3 SWF02, pg 76 Gain +2 wound threshold
Master of Shadows 2 SWE02, pg Once per round, suffer 2 Strain to decrease difficulty of next Stealth or Skulduggery Check by one.
Armor Master 1 SWE02, pg When wearing Armor, increase total soak value by 1
Toughened 2 SWR11, pg 27 Gain +2 wound threshold
Improved Armor Master 1 SWE02, pg
Toughened 1 SWR11, pg 27 Gain +2 wound threshold
Disorient 1 SWE02, pg
Stunning Blow 1 SWE02, pg
Improved Stunning Blow 1 SWE02, pg
Spare Clip 1 SWE02, pg
Crippling Blow 1 SWE02, pg

Background

Age 56, Born 85BBY, Presumed Dead in 30BBY.
Wife died in 37BBY.

Motivation

Family

Morality

Strength: Discipline and Mercy Weakness: Obstinance and Weakness

93

Description

Athletic Build, Height 1.83m, Weight 85kg, Short Grey Hair (Military Cut)

Other Notes

Not wanting a repeat of Tarre Vizsla's notoriety as a Jedi Mandalorian, a member of the True Covenant within the Acquisition Division secretly changed his identity records and under a false name, began his Jedi Initiate training early in his fourth year of age and placed into the Katarn Clan on Coruscant, and continued later at the Almas Academy. Receiving additional advanced classes throughout his training, he completed the Initiate Training Trails at 12, becoming ? Padawan and attaining Knighthood at 17. Routinely patrolling along outlying systems along the Outer Rim, Wild Space and the fringes of Unknown Space.

Languages: Mando'a, Basic, Muun, Talzzi, Togorian

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