Adaptable |
1 |
SWR11, pg 27 |
When resolving a check uses a skill in which they have no ranks, the character may spend one Destiny Point to remove (v) or to remove (@) equal to their ranks in Cool. |
Anatomy Lessons |
1 |
SWE02, pg |
|
Reflect |
1 |
SWR11, pg 27 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Well Rounded |
1 |
SWR11, pg 27 |
Choose any two skills. They permanently become career skills |
Sense Danger |
1 |
SWR11, pg 27 |
Once per game, remove ⬛⬛ from any 1 check |
Learning Opportunity |
1 |
SWR11, pg 27 |
Once per round, the character may spend (***) from a check they fail to upgrade the ability of their next check once |
Force Rating |
1 |
|
Gain +1 Force Rating |
Valuable Facts |
1 |
SWR11, pg 27 |
Once per encounter, perform Valuable Facts action, make an Average Knowledge Check. If successful add to one (!) ally's skill check during the encounter |
Force Rating |
1 |
SWR11, pg 27 |
Gain +1 Force Rating |
Reflect |
3 |
SWR11, pg 26 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Reflect |
2 |
SWR11, pg 27 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Something To Prove |
1 |
SWR11, pg2 7 |
Once per session, suffer 4 Strain to reroll a failed check. if the check succeeds, the character heals 4 strain |
Beginners Luck |
1 |
SWR11, pg 27 |
Once per session when the character makes a check, may add * equal to the number of light side Destiny Points in the Destiny pool to the results. |
Temple Training |
1 |
SWR11, pg 27 |
Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks in Knowledge (Lore) |
Sincerest Flattery |
1 |
SWR11, pg 27 |
Once por encounter when the character makes a check using a skill that another character has previously used during the encounter, they add🟦🟦. |
Jump Up |
1 |
SWR11, pg 26 |
Once per round, may stand from seated or prone as an incidental |
Researcher |
1 |
SWR11, pg 26 |
Remove⬛ per rank of Researcher from Knoledge checks. Researching a subject takes half the time |
Parry |
4 |
SWR11, pg 26 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Parry |
3 |
SWR11, pg 26 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Parry |
2 |
SWR11, pg 27 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Parry |
1 |
SWR11, pg 27 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Improved Reflect |
1 |
SWR11, pg 26 |
|
Improved Parry |
1 |
SWR11, pg 26 |
|
Sense Emotions |
1 |
SWR11, pg 26 |
|
Researcher |
2 |
SWR11, pg 26 |
|
Balance |
1 |
SWR11, pg 26 |
|
Will of the Force |
1 |
SWR11, pg 26 |
|
Force Rating |
2 |
SWR11, pg 26 |
Gain +1 Force Rating |
Reflect |
4 |
SWR11, pg 26 |
|
Side By Side |
1 |
SWR11, pg 26 |
|
Circle of Shelter |
1 |
SWR11, pg 26 |
|
Guadian Of The Republic |
1 |
SWR11, pg 26 |
|
Sleight Of Mind |
1 |
SWF02, pg 94 |
|
Street Smarts |
1 |
SWF02, pg 94 |
|
Indistinguishable |
1 |
SWF02, pg 94 |
|
Well Rounded |
2 |
SWF02, pg 94 |
|
Mental Fortress |
1 |
SWF02, pg 94 |
|
Shroud |
1 |
SWF02, pg 94 |
|
Indistinguishable |
1 |
SWF02, pg 94 |
|
Sleight Of Mind |
2 |
SWF02, pg 94 |
|
Codebreaker |
1 |
SWF02, pg 94 |
|
Codebreaker |
2 |
SWF02, pg 94 |
|
Slippery Minded |
1 |
SWF02, pg 94 |
|
Now You See Me |
1 |
SWF02, pg 94 |
|
Dodge |
1 |
SWF02, pg 94 |
|
Dodge |
2 |
SWF02, pg 94 |
|
|
1 |
SWF02, pg 94 |
|
Force Rating |
3 |
SWF02, pg 94 |
|
Master Of Shadows |
1 |
SWF02, pg 94 |
|
Nobody's Fool |
1 |
SWF02, pg 70 |
|
Defense Training |
1 |
SWF02, pg 70 |
|
Body Guard |
1 |
SWF02, pg 76 |
|
Body Guard |
2 |
SWF02, pg 76 |
|
Sense Advantage |
1 |
SWF02, pg 99 |
|
Physician |
1 |
SWF02, pg 76 |
|
Stimpack Specialization |
1 |
SWF02, pg 76 |
|
Force Protection |
1 |
SWF02, pg 76 |
|
Force Rating |
4 |
SWF02, pg 76 |
|
Dedication |
3 |
SWF02, pg 76 |
Gain +1 to a single characteristic. This cannot bring a charateristic above 6 |
Dedication |
2 |
SWF02, pg 94 |
Gain +1 to a single characteristic. This cannot bring a charateristic above 6 |
Dedication |
1 |
SWR11, pg 27 |
Gain +1 to a single characteristic. This cannot bring a charateristic above 6 |
Improved Body Guard |
1 |
SWF02, pg 76 |
|
Parry |
5 |
SWF02, pg 77 |
|
Soresu Technique |
1 |
SWF02, pg 77 |
|
Makashi Technique |
1 |
SWF02, pg 82 |
|
Niman Technique |
1 |
SWF02, pg 70 |
|
Defensive Stance |
1 |
SWF02, pg 77 |
|
Shien Technique |
1 |
SWF02, pg 87 |
|
Resist Disarm |
1 |
SWF02, pg 82 |
|
Ataru Technique |
1 |
SWF02, pg 87 |
|
Feint |
1 |
SWF02, pg 82 |
|
Improved Parry |
1 |
SWF02, pg 82 |
|
Intense Presence |
1 |
SWF02, pg 82 |
|
Sum Djem |
1 |
SWF02, pg 82 |
|
Dedication |
1 |
SWF02, pg 82 |
|
Duelist's Training |
1 |
SWF02, pg 82 |
|
Quick Draw |
2 |
SWF02, pg 87 |
One per round, draw or holster a weapon or accessible item as an incidental |
Quick Draw |
1 |
SWR11, pg 27 |
One per round, draw or holster a weapon or accessible item as an incidental |
Quick Strike |
1 |
SWF02, pg 87 |
|
Saber Swarm |
1 |
SWF02, pg 87 |
|
Saber Throw |
2 |
SWF02, pg 87 |
|
Saber Throw |
1 |
SWR11, pg 26 |
|
Djem So Deflection |
1 |
SWF02, pg 87 |
|
Intimidating |
2 |
SWF02, pg 99 |
|
Intimidating |
1 |
SWF02, pg 99 |
|
Fearsome |
2 |
SWF02, pg 99 |
|
Fearsome |
1 |
SWF02, pg 99 |
|
Terrify |
1 |
SWF02, pg 99 |
|
Improved Terrify |
1 |
SWF02, pg 99 |
|
Parry |
6 |
SWF02, pg 77 |
|
Grit |
9 |
SWF02, pg 77 |
Gain +1 Strain Threshold |
Grit |
8 |
SWF02, pg 76 |
Gain +1 Strain Threshold |
Grit |
7 |
SWF02, pg 76 |
Gain +1 Strain Threshold |
Lethal Blows |
3 |
SWE02, pg |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
Grit |
6 |
SWF02, pg 94 |
Gain +1 Strain Threshold |
Grit |
5 |
SWF02, pg 94 |
Gain +1 Strain Threshold |
Lethal Blows |
2 |
SWE02, pg |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
Grit |
4 |
SWR11, pg 26 |
Gain +1 Strain Threshold |
Lethal Blows |
1 |
SWE02, pg |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
Targeted Blow |
1 |
SWE02, pg |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit |
Grit |
3 |
SWR11, pg 26 |
Gain +1 Strain Threshold |
Precise Aim |
2 |
SWE02, pg |
Once per round, may perform Precise Aim maneuver. Suffer a number of Strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number |
Grit |
2 |
SWR11, pg 27 |
Gain +1 Strain Threshold |
Grit |
1 |
SWR11, pg 27 |
Gain +1 Strain Threshold |
Precise Aim |
1 |
SWE02, pg |
Once per round, may perform Precise Aim maneuver. Suffer a number of Strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number |
Sniper Shot |
1 |
SWE02, pg |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase |
Toughened |
5 |
|
|
Deadly Accuracy |
1 |
SWE02, pg |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Toughened |
4 |
SWF02, pg 77 |
Gain +2 wound threshold |
Toughened |
3 |
SWF02, pg 76 |
Gain +2 wound threshold |
Master of Shadows |
2 |
SWE02, pg |
Once per round, suffer 2 Strain to decrease difficulty of next Stealth or Skulduggery Check by one. |
Armor Master |
1 |
SWE02, pg |
When wearing Armor, increase total soak value by 1 |
Toughened |
2 |
SWR11, pg 27 |
Gain +2 wound threshold |
Improved Armor Master |
1 |
SWE02, pg |
|
Toughened |
1 |
SWR11, pg 27 |
Gain +2 wound threshold |
Disorient |
1 |
SWE02, pg |
|
Stunning Blow |
1 |
SWE02, pg |
|
Improved Stunning Blow |
1 |
SWE02, pg |
|
Spare Clip |
1 |
SWE02, pg |
|
Crippling Blow |
1 |
SWE02, pg |
|