Amphibious: Can breathe underwater and move without penalty when swimming.
Medpac: One may perform a medical check without penalty. It adds 1 boost to these checks. It also has a supply of 1 stimpack per encounter.
Stimpack: Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
Pierce: An attack made with this weapon ignores one point of soak for each rank of Pierce. If the weapon has more ranks of Pierce than the target's total soak, it completely ignores the target's soak.
Stun Setting: Some weapons deal Stun damage instead of regular damage. In this case, the weapon deals damage as strain instead of wounds. This damage is still reduced by a target’s soak. A variant of this is a Stun setting. As an incidental, the wielder can choose to switch the setting of his weapon to “Stun.” In this case, it does Stun damage as described above. When weapons with a Stun setting are used to deal Stun damage, their range changes to short and cannot be increased.