Avak of House Vurivis by asherk

Species
Zabrak
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

5
Threshold 15
Current 0
Threshold 5
Current 0
Ranged 1
Melee 1

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Characteristics

4
3
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

RS01 "Ripper" Powersword
Range
Engaged
Skill
Melee
Accurate, Knockdown, Pierce 2, Sunder, Vicious 2. Cumbersome 3, Enc. 3 (4), 3/3 HP, 2-handed. Lightweight Frame. Balanced Hilt.
Damage
+3
Critical
2
H-7 "Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting, Superior. Enc. 3 (2), 3/3 HP. Ascension Gun. Electronic Sight.
Damage
+7
Critical
2
Ionization Blaster
Range
Short
Skill
Ranged: Light
Disorient 5, Ion. Enc. 3, 1/3 HP. Electronic Sight.
Damage
+10
Critical
5
Backhand Shock Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Slow-Firing 1, Stun Damage. Enc. 0, 2 HP.
Damage
+1
Critical
3

0
170
12000
12/13

Weapons & Armor

Mountaineer Armor: 1 Defense, 1 Soak, 2/2 HP, Enc. 3. Add 2 Boost dice to all Athletics checks made by the wearer to climb or rappel.

Integrated Holsters (installed on armor): Enc. 4. Increases Encumbrance threshold by 4. May holster up to 2 weapons of Enc. 3 or lower in the armor. While holstered, they don't count towards the encumbrance value.

Ascension Gun (installed on Equalizer): The user can fire the ascension gun at an anchor point within Medium range with an Easy Ranged (Light) or Coordination check. At the GM's discretion, aiming for a precise placement or attaching a grapnel to certain surfaces might add one or more Setback dice to the check. Once the grapnel is in place, the wearer can activate the repulsor field to ascend one range band toward it every round.

Electronic Sight (installed on Equalizer and Ionization Blaster): Allows the shooter to Aim as an incidental once per round at Short range. Decrease the difficulty of Perception checks to locate the shooter in low light conditions by 1.

Personal Gear

Stun Cuffs: Breaking free from stun cuffs requires a Daunting Athletics or Coordination check. The GM may spend two Threat or a Despair on the check to have the character suffer 4 strain (this ignores soak). Similarly, a character holding the associated remote may trigger the stun cuffs to inflict 4 strain.

A99 Aquata Breather: A portable device consisting of two small tanks connected to a mouthpiece. Supplies up to two hours of breathable air. Disposable. Once the two-hour air supply is depleted, the unit cannot be recharged.

Breath Mask and Respirator: Breathe in dangerous atomspheres.

Mem-stik: Simple, unpowered data storage device.

Earbud Comlink: Usable range of Long. Noticing that an individual is wearing an earbud comlink requires a Hard Perception check.

Glowrod: Small, directional, handheld light source.

Neutron Pixie x4: User adds 2 automatic Advantages on Agility- and Willpower-based checks until end of the encounter. Once effects end, suffer 1 automatic Disadvantage to all Brawn-, Intellect- and Cunning-based checks until end of the session.

Booster Blue x10: Upgrade ability of Agility, Intellect and Cunning checks once, for the remainder of the encounter. May not remove Strain at the end of encounters, for the remainder of the session.

Stimpack x8

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance 1 Add an Advantage on all Coercion checks.
Point Blank 1 EoE p. 79 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged.
Strong Arm 1 EoE p. 79 Treat thrown weapons as if they had 1 greater range.
Side Step 1 EoE p. 79 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.
Second Wind 1 EoE p. 79 Once per encounter, may use Second Wind incidiental to heal Strain equal to ranks in Second Wind.

Background

Personality: Dark sense of humor, fairly brutal and genuinely enjoys using combat skills, but secretly a romantic and appreciates the finer things.

History:
Grew up in a wealthy merchant / minor nobility house on Anobis (https://starwars.fandom.com/wiki/Anobis), a backwater colony world. The planet experienced frequent civil war and violence, so he learned how to behave martially.
Had a falling-out with his family since they disapproved of his life choices (dating unsuitable people, gambling, spice, partying, etc), whereas he found their syncophancy towards the Empire distasteful. Anobis was deeply divided between Imperial and Rebel sympathies, and his family's holdings ended up decimated during the conflict.
Left Anobis and worked as a bodyguard and mercenary thereafter. Has a mild spice addiction.

Motivation

Goals: dreams of retiring with lots of money

Obligations

Description

Other Notes

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