Physical Training(x2) |
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Add a Boost per rank of Physical Training to Athletics and Resilience checks |
Toughened(x7) |
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Gain +2 wound threshold |
Point Blank |
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Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. |
Durable(x2) |
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May reduce any Critical Injury suffered by 10 per rank of Durable. |
Blooded |
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Add a Boost per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by one round per rank of Blooded to a minimum of 1. |
Armor Master |
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When wearing armor, increase total soak value by 1. |
Armor Master(Improved) |
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When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Heroic Fortitude |
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May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Dedication(x2) |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Agility(x2) |
Grit(x4) |
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Gain +1 Strain Threshold |
Stalker |
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Add a Boost per rank of Stalker to all stealth and coordination checks |
Prime Position |
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When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. |
Dodge(x2) |
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When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Burly(x2) |
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Reduce any wielded weapon's cumbersome quality and encumberance rating by a number equal to ranks in Burly to a minimum of 1. |
Barrage(x3) |
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Add 1 damage per rank of Barrage to 1 hit of succesful attack while using Ranged(Heavy) or Gunner skills at long or extreme range. |
Brace |
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Perform the Brace maneuver to remove setback per rank of Brace from next Action. This may only remove setbacks added by enviromental circumstances. |
Lethal Blows(x2) |
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Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
True Aim(x2) |
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Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Sniper Shot |
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Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase |
Deadly Accuracy - Ranged (Heavy) |
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When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
Deadly Accuracy - Gunnery |
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When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
Natural Marksman |
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Once per session, may reroll any 1 Ranged(Light) or Ranged(Heavy) check. |
Quick Fix |
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Once per session, make one skill check using agility rather than the characteristic linked to that skill. |