Force and Destiny
| Threshold | 15 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Force Pike |
RangeEngaged |
SkillMelee |
|
| E-3 Pierce 2 stun |
Damage+3 |
Critical2 |
|
| Dusk Blade |
RangeEngaged |
SkillMelee |
|
| Pierce 2 superior |
Damage+3 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Witchcraft | 1 | The character gains Force rating 1 | |
| Sense Advantage | 2 | Once per session, may add two black di to 1 NPC's skill check | |
| Balance | 3 | When the character recovers strain at the end of the encounter, they may add one force di per force rating. They recover additional strain equal to the number of dark or light side generated | |
| Grit | 1 | Gain +1 strain threshold | |
| Expert Tracker | 1 | Remove one black di per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. | |
| Toughened | 2 | Gain +2 wound threshold |