Amir Metrik by Ruse

Species
Human
Career
Guardian
Specializations
Soresu Defender, Protector
System
Force and Destiny

7
Threshold 19
Current 0
Threshold 18
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

5
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

S-5
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1, Pierce 2, Vicious 1
Damage
+2
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 3, no unwieldy, Sunder, Vicious 2, gain +2 strain when using combat force powers Encum 3, R 5, HP 5, cracked crystal in the Keeping the peace book page 34-37, 2 advantages, PISTOL HILT MOD, CURVED HILT MOD
Damage
10
Critical
1
Shoto Lighsaber
Range
Engaged
Skill
Lightsaber
Damage 7 crit 2 spend 4 advantages or a triumph to stop targets parry defense +6, breach 1 sunder, reflection +1, Parry +1
Damage
7
Critical
2

30
345
3806
7/13

Weapons & Armor

*Padded Armor
*BlastTech DL-44, two
*Ancient Sword

Personal Gear

*Holo-Messenger
*2 Stimpack
*Macrobinoculars
*backpack
*UtilityBelt
*Extra Reloads
*DataPad

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 4 Pg. 77 When hit by a Merle attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Soresu Technique 1 Pg . 77 When making a check using the Lightsaber skill, the character may use Intellect Instead of Brawn
Reflect 2 Pg. 77 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect
Toughened 3 Pg. 77 Gain +2 wound threshold
Grit 1 Gain +1 strain threshold
Body Guard 1 Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of the next turn.
Physician 1 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician
Stimpack Speciazation 1 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Force Protection 1 Perform the Force Protection maneuver; suffer 1 strain and commit O up to ranks of Force Protection. Increase soak by number of O committed until begin ning of next turn. Suffer 1 strain every turn O remains committed.
Force Rating 1 Gain + 1 Force rating
Decication 2 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Defensive Stance 1 Once per round, as a maneuver, suffer Strain up to upgrade the difficulty of all incoming melee attacks by that number for the next round.
Supreme Parry 1 If the user did not make a combat check the previous turn, may suffer 1 strain to use parry instead of 3

Force Powers

Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the force
Upgrade Effect
strength Rank 1: Spends light or dark side points to increase silhouette able to be targeted equal to strength up grades purchased. The user may spend a light or dark said point to move one objects of silhouette 0 that is within short range up to his maximum range. The default range maximum rang is short range.
Power
Enhance
Description
The force user can perform athletic feats beyond the original scope of their natural abilities.
Upgrade Effect
Control Take a Force leap action; make an Enhance power check. The user may spend one light or one dark force point to jump horizontally to any location in short range. (May not be activated multiple times.)
Control Enhance can be used with the Brawl skill.
Control Ongoing effect: commit one light side from the destiny pool. The user Increases his Brawn characteristic by 1 (to a maximum of 6.)
Basic Power When making an Athletics check, the force user may roll an Enhance power check as part of the pool.

The user may spend one dark or light side point to gain success or advance (user's choice) on the check
Control Enhance can be used with the Resilience skill.
Power
Sense
Description
Upgrade Effect
Power
Force flow
Description
Upgrade Effect

Background

Motivation

Ambition:
* Become a Jedi

*Overthrow the Empire

*Destroy the Sith

Morality

Emotional Strengths:
*Bravery
*Enthusiasm

Emotional Weakness:
*Anger
*Recklessness
Morality: 100

Description

Height: 6,1
Build: slim
Hair: straight black hair
Eye color: blue

Other Notes

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