Tyronus by joeeast

Species
Duros
Career
Ace
Specializations
Gunner
System
Age of Rebellion

3
Threshold 14
Current 9
Threshold 13
Current 10
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Slug Thrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
Frag Grenade ZEROOOO
Range
Short
Skill
Ranged: Light
Blast 6
Damage
8
Critical
4
Trunchon
Range
Engaged
Skill
Melee
Damage
+2
Critical
5

5
232
6

Weapons & Armor

AOR weapons p173

Heavy clothing (+1 Soak, Cost 50, Encumbrance 1)

?????????
E5 Blaster Carbine 550 Credits - p41 Stay on target AOR

Personal Gear

ComLink (Handheld)
Breathe Mask EOE p179
Utility Belt
Elephant hareem pants
Empire pilot suit
Beaten flip flops

Assets & Resources

Duros benefit - Add advantage to piloting (Space) roles

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Durable 1 AOR p68 May reduce any critical injury suffered by 10 per rank of durable to a minimum of 1
Toughend NOT GOT YET! 1 AOR p68 +2 wound threshold

Background

Great great great great father invented the first hyper drive craft.

Enslaved by the empire at a young age on home planet Duro. We were forced to make ships, mine Ore or join the empire. I went into the Navy and started a career in Ace: Gunnary. Whilst in teh Navy I witnessed a high ranking officer kill a cadet in the barracks. I Went to higher ranks who punished me for telling and made it incredibly hard to prove myself and move up the ranks. I couldn't prove it. I lost contact with my family over time but met a girl. We became close and helped each other through the years.

As time went on the Duros people started a rebellion across Duro which I was a significant part of within the Navy section. My girl was an important part of the Mining rebellion sector. As a race coming together we used the power of knowledge and organization to escape our home planet and the Empire. Most of our race scattered. Losing contant with my partner and the search to find her became the most important thing to me.

The only thing getting me across the galaxy to search is piggy backing jobs from star to star.

Motivation

Love: The character is driven by love or intimacy. They might already have
found their true love, or are searching the galaxy for them.

What am I going to learn from the galaxy and apply to my weapon / armor / science / engineering knowledge?

Obligation

Find loved one.

Upgraded gun from keeping quiet about the cadet murder when in the Empire Navy OR never paid so owe someone money.

Pressure on self / self-doubt / not live up to granddad's legacy.

Addiction: To learning / mental health The character has a strong addiction they must feed.

Duties

Combat Victory – Engagement with empire and winning. Daring raids, excellent tactics and best firepower where possible.

Gunners from an Imperial academy use their training to work as a unit, calling out a variety of offensive and defensive fire patterns depending on the tactical situation. Gunners who move to the Alliance struggle with the lack of discipline, and often prefer to work with other ex-Imperials. The Empire equips Imperial Gunners with a clamshell-shaped helmet that provides a variety of targeting data, the

Description

Refer to me as 'Traveler'.

Combat travelling hippie.

Fearless, adventurous, inquisitive, quiet, exception memory

Other Notes

1 Critical injury (Half Wounds)

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