Cape Jennis by ayo9
Specializations
Seer/Pilot
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
X |
2 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
X |
0 |
|
|
| Coercion (Will) |
X |
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
1 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
2 |
|
|
| Piloting: Planetary (Ag) |
X |
2 |
|
|
| Piloting: Space (Ag) |
X |
2 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
0 |
|
|
| Vigilance (Will) |
X |
3 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
X |
2 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
1 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
X |
3 |
|
|
| Knowledge: Outer Rim (Int) |
X |
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Sword Cane |
Range
Engaged |
Skill
Melee |
|
|
Defensive 1
|
Damage
2 |
Critical
3 |
Weapons & Armor
Beskar'gam - Encumbrance 6, HP 5, Soak 2, Defense 1
Sword Cane
Critical Injuries & Conditions
Impaired Seer - like Sifo-Dyas
Talents
| Name |
Rank |
Book & Page |
Description |
|
Seer - Uncanny Reaction |
2 |
|
Add two blue to vigilance checks |
|
Seer- Keen Eyed |
1 |
|
Remove black from vigilance and perception - decrease time used to search by half |
|
Seer - Forewarning |
1 |
|
Perform the Forewarning action to increase characters within medium range by force rating # |
Force Powers
Power
Forsee
Description
May spend lightside/darkside to see vague hints of personal future
| Upgrade |
Effect |
|
Magnitude 1 |
spend lightside/darkside spend lightside/darkside to increase those affected |
|
Strength 2 |
spend lightside/darkside for more details |
|
Control 1 |
Initiative - may spend lightside/darkside to add a success to roll |
|
Duration 2 |
Spend lightside/darkside to increase # of days forseen |