Cape Jennis by ayo9

Species
Human
Career
Mystic
Specializations
Seer/Pilot
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Characteristics

2
3
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sword Cane
Range
Engaged
Skill
Melee
Defensive 1
Damage
2
Critical
3

0
385

Weapons & Armor

Beskar'gam - Encumbrance 6, HP 5, Soak 2, Defense 1

Sword Cane

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Impaired Seer - like Sifo-Dyas

Talents

Name Rank Book & Page Description
Seer - Uncanny Reaction 2 Add two blue to vigilance checks
Seer- Keen Eyed 1 Remove black from vigilance and perception - decrease time used to search by half
Seer - Forewarning 1 Perform the Forewarning action to increase characters within medium range by force rating #

Force Powers

Force Rating
2
Power
Forsee
Description
May spend lightside/darkside to see vague hints of personal future
Upgrade Effect
Magnitude 1 spend lightside/darkside spend lightside/darkside to increase those affected
Strength 2 spend lightside/darkside for more details
Control 1 Initiative - may spend lightside/darkside to add a success to roll
Duration 2 Spend lightside/darkside to increase # of days forseen

Background

Motivation

Morality

Description

Other Notes

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