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Feral Strength |
3 |
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The character deals +1 damage to one hit on all successful Brawl and Melee checks per rank of Feral Strength. |
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Frenzied Attack |
1 |
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When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack. |
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Grit |
1 |
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Each rank of Grit increases a character’s strain threshold by 1. |
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Heroic Fortitude |
1 |
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The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself. |
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Knockdown |
1 |
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After hitting with a melee attack, the character may knock the target prone by spending a Triumph. If the target is larger than the acting character, it requires an additional Triumph for each silhouette larger. |
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Lethal Blows |
1 |
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The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
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Physical Training |
1 |
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This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. |
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Point Blank |
1 |
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The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
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Strong Arm |
1 |
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Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range. |
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Toughened |
5 |
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The character increases his wound threshold by 2 per rank of Toughened. |