Threshold | 14 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 2 | ||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 2 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
ELG-3A Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
Stun setting |
Damage6 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 1 | The character increases their wound threshold by two per rank of Toughened. | |
Kill with kindness | 2 | Remove 1 setback dice per rank of Kill with Kindness from all Charm and Leadership checks the character attempts. | |
Plausible deniability | 2 | Remove 1 setback dice per rank of Plausible Deniability from all Coercion and Deception checks the character attempts. | |
Inspiring rhetoric | 1 | The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each success, one ally within close range recovers one strain. For each advantage one ally benefiting from Inspiring Rhetoric recovers one additional strain. | |
Scathing tirade | 1 | The character may take the Scathing Tirade action; making an Average Coercion check. For each success, one enemy within short range suffers one strain. For every advantage spent, one target already affected suffers 1 additional strain. |