Kenton Silva by johnlucero

Species
Human
Career
Bounty Hunter
Specializations
Assassin, Enforcer, Steel Hand Adept
System
Edge of the Empire

6
Threshold 21
Current 21
Threshold 15
Current 15
Ranged 1
Melee 1

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Characteristics

4
5
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) X 3
Vigilance (Will) X 2
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Ag) 0
Melee (Br) X 2
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Superior Heavy Blaster
Range
Medium
Skill
Ranged: Light
3 Hard Points/Stun/1 Advantage/Vicious 2
Damage
8
Critical
2
Superior Amban Breach Rifle
Range
Long
Skill
Ranged: Heavy
Vicious 5/Breach/1 Advantage
Damage
10
Critical
2

Weapons & Armor

2 Superior Heavy Blasters
Superior Amban Breach Rifle
Armored Clothing

Personal Gear

The Accountant
Ebon Hawk

Assets & Resources

The Strugg

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge 3 EotE/59 Perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade difficulty of check by that number
Quick Draw 1 59 Draw or holster a weapon or accessible item as an incidental.
Grit 3 59 Add 1 Strain Threshold
Precise Aim 1 59 Take Strain to Reduce Defense
Targeted Blow 1 59 Spend 1 Destiny Point to Add Damage based on Agility
Stalker 2 59 Boost Stealth and Coordination
Sniper Shot 1 59 Add 1 Range
Quick Strike 1 59 Add 1 to Enemy not yet acted
Deadly Accuracy 1 59 Add 4 damage to Ranged Light based on rank
Lethal Blows 3 59 Add +10 to Critical Injuries
Dedication 2 59 Add 1 to Agility
Toughened 4 27 Add 2 Wound Threshold
Durable 1 27 Reduce Crit by 10 based on Rank
Fearsome 2 27 Fear Check based on rank
Intimidating 1 27 Strain based on rank to reduce/upgrade coercion difficulty
Martial Grace 1 78 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check
Improved Dodge 1 78 After using dodge, can make a Move maneuver as an out-of-turn incidental
Acklay's Scything Strike 1 78 Brawl Attacks gain pierce equal to force rating
Iron Body 2 78 Remove 2 setback dice from coordination and resilience checks. Reduce critical rating of unarmed attacks by 2
Swift 1 78 No penalties for rough terrain
Far Strike 1 78 Add 3 Force die to change Range of Brawl Attack by one band per each light/dark spent up to long range
Force Rating 1 78 Add 1 Force Rating
Unarmed Parry 1 78 May Parry while unarmed. Reduce strain cost by 1.
Parry 1 78 Suffer to 2 Strain to reduce damage by 3 to melee attacks
Stunning Blow 1 27 May perform melee as strain instead of wound. Does not ignore soak.
Defensive Stance 1 27 Once per round suffer 1 strain to increase difficulty of melee attacks by 1
Jump Up 1 59 Once per Round may stand from seated or prone as incidental
Anatomy Lessons 1 59 May spend a Destiny Point to add Damage based on Intellect

Force Powers

Force Rating
3
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may use force points to gain success and advantage.
Upgrade Effect
Agility Raise characteristic by 1
Coordination Use Enhance
Piloting (Space) Use Enhance
Brawn Raise characteristic by 1
Brawl Use Enhance
Resilience Use Enhance
Piloting (Planetary) Use Enhance
Power
Sense
Description
All Living Things/Emotional State
Upgrade Effect
Control Upgrade Attack Difficulty Once per Round
Control Upgrade ability of a Combat Check once per round
Duration May be triggered one additional time per round
Strength Upgrade the Difficulty Twice per Round

Background

Motivation

Obligations

Description

Other Notes

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