Weapons & Armor
*TYPE III "BERETHRON" PERSONAL MODULAR ARMOR (utility arm [all mods], jump boots [all mods], helmet comlink): enc 3(0), soak 1, def 1, +2b to mechanics checks, 1 strain to get extra maneuver, extra arm, -2 difficulty to athletics checks to jump over obstacles, may fly for 1 minute/3 rounds, long ranged comlink.
*detonite charge x2: enc 2, 15+10 dmg, short range, mechanics, explosive.
*arc welder: 3 damage, melee, stun
Blaster Pistol: enc 1, dmg 6, medium range, stun setting
Personal Gear
*networked slicing uplink: cybernetic slicing, gear, add 1s to attempts to track users slicing
*MILITARY MODULAR BACKPACK FRAME (storage unit, subminiature holocam, power unit): 3 enc, +3 enc, take still images, record holovids, recharge equipment as action, recharge droid or bigger in 2 hours, 1/encounter ignore out of ammo.
*Neural Recorder: Cybernetic, easy disipline check to recall info from when it was running, can copy recordings to external devices.
*Dataspike (0): +2b when slicing computers, +1b to track data breaker in a computer system
*Utility belt: +1 enc
*Holo-Messenger
*Cyborg/droid interface: cybernetic, may access hidden info in droids memory banks when linked, may upgrade computers checks to find such info once
*Escape Circuit: easy discipline check to resist restraining bolt, 2 advantage to make the bolt useless