Accurate 1- Add Boost die, Stun setting- (damage is delt in the form of strain)
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Pierce 1- (Ignore 1 soak), Accurate 1- (add boost die to attack)
Damage
+1
Critical
3
10-My II EMP Grenade
Range
Short
Skill
Ranged: Light
Ion-deals strain dmg to. Mechanical targets. Blast 6- 6 dmg +I canceled successes. Disorient 3- spend 2 adv: Disoriented targets add set back to all skill checks for 3 rounds. May be set to detonate on impact or after 3 rounds.
Damage
8
Critical
4
10- Armor Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 4- 4 dmg +uncanceled successes. If miss spend 3 adv to detonate anyway inflicting blast value only. Pierce 3. May be set to detonate on impact or after 3 rounds
Damage
13
Critical
3
10- Armor Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 4- 4 dmg +uncanceled successes. If miss spend 3 adv to detonate anyway inflicting blast value only. Pierce 3. May be set to detonate on impact or after 3 rounds
Damage
13
Critical
3
20- Stun Grenades
Range
Short
Skill
Ranged: Light
Stun, Blast 8, Disorient 3.
Damage
8
Critical
0
5
300
874
12
Weapons & Armor
Phase 2 Clone Armor
Weapon Attachment: Paired Weapons- Reduces adv results required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.
Armor Attachment: Integrated Holsters- add set back die to perception checks to find weapons holstered in this way_
Quick Draw: draw or holster a weapon as an incidental instead of maneuver.
Armor attachment:Enhanced Optics Suite
1 HP Required
This attachment enhances the visuals and HUD of an enclosed helmet to improve the wear’s ability to view through obscured conditions.
Base modifier: Remove up to 2 setback dice imposed due to darkness, smoke, or other environmental effects which obscure vision.
Mod Options: 1x (Vigilance Skill +1) mod.
Personal Gear
Stim Pack 3, Military Backpack Frame
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
2
Gain +2 wound threshold
Grit
1
Gain +1 strain threshold
Physical Training
1
Add boost die per rank of Physical Training to Athletics and Resilience checks.
Conditioned
1
Remove set back die per rank of Conditioned from Athletics and Coordination check. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Clanker Killer
1
Before rolling a combat check that targets a droid, remove BOOST DIE up to character's ranks in Clanker Killer from the pool and add an equal number of succes or ADV to the results
Quick Strike
1
Add boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Point Blank
1
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Guns Blazing
1
As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons.
Swift
1
Do not suffer usual penalties for moving through difficult terrain.