CT-47855 (Bobo) by Passmorebp

Species
Clone
Career
ARC Trooper
Specializations
ARC Trooper- Clone Soldier
System
Force and Destiny

4
Threshold 17
Current 0
Threshold 14
Current 2
Ranged 1
Melee 1

Characteristics

2
3
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 3
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

2 DC-17 Hand Blasters
Range
Medium
Skill
Ranged: Light
Accurate 1- Add Boost die, Stun setting- (damage is delt in the form of strain)
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Pierce 1- (Ignore 1 soak), Accurate 1- (add boost die to attack)
Damage
+1
Critical
3
10-My II EMP Grenade
Range
Short
Skill
Ranged: Light
Ion-deals strain dmg to. Mechanical targets. Blast 6- 6 dmg +I canceled successes. Disorient 3- spend 2 adv: Disoriented targets add set back to all skill checks for 3 rounds. May be set to detonate on impact or after 3 rounds.
Damage
8
Critical
4
10- Armor Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 4- 4 dmg +uncanceled successes. If miss spend 3 adv to detonate anyway inflicting blast value only. Pierce 3. May be set to detonate on impact or after 3 rounds
Damage
13
Critical
3
10- Armor Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 4- 4 dmg +uncanceled successes. If miss spend 3 adv to detonate anyway inflicting blast value only. Pierce 3. May be set to detonate on impact or after 3 rounds
Damage
13
Critical
3
20- Stun Grenades
Range
Short
Skill
Ranged: Light
Stun, Blast 8, Disorient 3.
Damage
8
Critical
0

5
300
874
12

Weapons & Armor

Phase 2 Clone Armor

Weapon Attachment: Paired Weapons- Reduces adv results required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.

Armor Attachment: Integrated Holsters- add set back die to perception checks to find weapons holstered in this way_

Quick Draw: draw or holster a weapon as an incidental instead of maneuver.

Armor attachment:Enhanced Optics Suite
1 HP Required
This attachment enhances the visuals and HUD of an enclosed helmet to improve the wear’s ability to view through obscured conditions.
Base modifier: Remove up to 2 setback dice imposed due to darkness, smoke, or other environmental effects which obscure vision.
Mod Options: 1x (Vigilance Skill +1) mod.

Personal Gear

Stim Pack 3, Military Backpack Frame

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Gain +2 wound threshold
Grit 1 Gain +1 strain threshold
Physical Training 1 Add boost die per rank of Physical Training to Athletics and Resilience checks.
Conditioned 1 Remove set back die per rank of Conditioned from Athletics and Coordination check. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Clanker Killer 1 Before rolling a combat check that targets a droid, remove BOOST DIE up to character's ranks in Clanker Killer from the pool and add an equal number of succes or ADV to the results
Quick Strike 1 Add boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Point Blank 1 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Guns Blazing 1 As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons.
Swift 1 Do not suffer usual penalties for moving through difficult terrain.

Force Powers

Force Rating
1
Power
Description
Conflict: 2
Upgrade Effect

Background

Motivation

Morality

Light aligned

Description

Other Notes

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