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Toughened |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Toughened_talent |
he character increases [their] wound threshold by two per rank of Toughened. Once per session, the character may heal a number of wounds equal to their ranks in Toughened. |
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Grit |
2 |
https://star-wars-rpg-ffg.fandom.com/wiki/Grit_talent |
Each rank of Grit increases a character's strain threshold by one. |
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Hard Headed |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Hard_Headed_talent |
On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The character makes a Daunting difficulty Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy difficulty. |
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Street Smarts |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Street_Smarts_talent |
Once per session, the character may perform the Improved Street Smarts action. [They] make a Formidable difficulty Streetwise or Knowledge (Underworld) check, reducing the difficulty once per rank of Street Smarts. If successful, the GM must reveal one vital clue pertaining to a current mystery the character is attempting to solve. |
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Good Cop |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Good_Cop_talent |
The character may spend two advantage results from a Charm or Negotiation check to upgrade the ability of a single ally's subsequent social interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Good Cop. A single check may only benefit from one use of Good Cop. |
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Bad Cop |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Bad_Cop_talent |
The character may spend two advantage results from a Deception or Coercion check to upgrade the ability of a single ally's subsequent social interaction skill check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Bad Cop. A single check may only benefit from one use of Bad Cop. |
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Quick Draw |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Quick_Draw_talent |
Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
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Full Throttle |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Full_Throttle_talent |
The character may push a ship or vehicle past its limits of speed. [They] may perform the Full Throttle action, attempting a Hard difficulty Piloting check. With success, the ship's top speed increases by one for a number of rounds equal to Cunning. The ship cannot perform actions or maneuvers it could not perform normally (e.g., actions that have a minimum speed requirement). |
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Skilled Jockey |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Skilled_Jockey_talent |
The character removes setback dice per rank of Skilled Jockey from [their] Piloting (Planetary) and Piloting (Space) checks. |
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Galaxy Mapper |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Galaxy_Mapper_talent |
The character removes a setback die per rank of Galaxy Mapper from [their] Astrogation checks. In addition, Astrogation checks take 50% less time (this does not increase with additional ranks of Galaxy Mapper). |
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Unrelenting Skeptic |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Unrelenting_Skeptic_talent |
When targeted by a Deception check, the character automatically adds failure results to the check equal to [their] ranks in Vigilance. |