Irascus by Zunomian

Species
Zabrak (Dathomirian)
Career
Guardian
Specializations
Warleader
System
Force and Destiny

5
Threshold 14
Current 10
Threshold 13
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0 +1A
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1 +1A
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dathomirian Wrathblade
Range
Engaged
Skill
Melee
Defensive 1, Vicious 1
Damage
+2
Critical
3

10
155
70
9

Weapons & Armor

Dathomirian Wrathblade
Slugthrower Rifle
Nightbrother Garb and Sleeveless Duster (Heavy Clothing)
Blaster Pistol

Personal Gear

Macrobinoculars
Stimpack
Field Ration Pack
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance 1 F&D Core, p. 63 Zabrak add automatic Advantage to all Coercion checks they make
Prime Positions 1 Keeping the Peace, p. 29 When the character or an ally within short range takes cover, that character increases his soak by one per rank of Prime Positions against ranged attacks until he leaves that cover.
Suppressing Fire 1 Keeping the Peace, p. 29 The character and each ally within short range may spend one Advantage on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
Uncanny Senses 1 Keeping the Peace, p. 29 Add Advantage per rank of Uncanny Senses to all Perception checks

Force Powers

Force Rating
1
Power
Sense
Description
Irascus can sense the Force interacting with the world around him.
Upgrade Effect
Irascus may spend one Force pip to either sense all living things within short ranging including sentient and non-sentient beings or to sense the current emotional state of one living target with whom he is engaged.

Background

Primitive Backwater - He's the son of a somewhat notorious Nightbrother turned warlord. He is aware that other cultures and planets exist, but does not know much about them beyond that.

Motivation

Ultimate Abilities - He knows this power is uncommon. He knows he has a strength that most can only imagine. And he knows that the Jedi were keepers of the law. The galaxy needs him to grow stronger so that he may better protect it, and slay any foe that threatens the Jedi.

Morality

Emotional Strength (Bravery) - He was groomed from birth to fight alongside and possibly succeed his father. He was taught to be bold, to be uncompromising, to never show weakness to any foe. It's a lesson he carries over to his new life.

Emotional Weakness (Obstinance) - He still holds to the idea that there is one way to deal with his foes and with the Dark Side - overwhelming and uncompromising action. Only the very brave or very foolish would try to convince him of the value of mercy.

Description

He's tall at 1.9 meters, wide-shouldered and barrel-chested. He has a long, loping stride and an expression that alternates between cheerfully assertive and uncompromisingly vicious. But those aren't the first things someone notices about him.
He has horns as big as his pinkie protrude like a crown. His skin is dusk orange with dark markings like black flames around his eyes and mouth.
His taste in clothing is not extravagant. He wore practical armor as a warlord in training and currently wears a sleeveless duster over his old Nightbrother garments.

Other Notes

- He can be very gregarious with people he trusts.
- Romund is the one who convinced him he had a higher purpose than simple conquest, so he holds her in the highest regard.
- He won't admit it but he still holds a lingering affection for his father who may yet reenter his life.
- He is a self-taught cook.
- His understanding of good and evil is simplistic. He understands that evil exists but doesn't really know or care to know why it wants what it wants

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