Force and Destiny
| Threshold | 9 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 1 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 3 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Shoto Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Accurate 2 Breach 1 Sunder |
Damage5 |
Critical2 |
|
| Exoglove |
RangeEngaged |
SkillBrawl |
|
| Knockdown |
Damage+2 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Quickdraw | once per round draw or holster a weapon or easily accessible item as an incidental | ||
| Well Rounded | choose 2 skills they are now career skills | ||
| Sense Danger | once per session remove 2 black die from any 1 check | ||
| Valuable Facts | Once per encounter, may take a Valuable Facts action; make an average Knowledge check. if successful, add a triumph to one ally's skill check during the encounter | ||
| Force Rating | + 1 force rating | ||
| Adaptable | When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point to remove despair or to remove threat equal to their ranks in Cool. | ||
| Something to Prove | Once per session, suffer 4 Strain to reroll a failed check. If the check succeeds, the character heals 4 Strain | ||
| Dedication | + 1 to a characteristic (Intellect) | ||
| Sincerest Flattery | Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, they add 2 boost die |