Threshold | 9 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 1 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 3 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Shoto Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Accurate 2 Breach 1 Sunder |
Damage5 |
Critical2 |
|
Exoglove |
RangeEngaged |
SkillBrawl |
|
Knockdown |
Damage+2 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Quickdraw | once per round draw or holster a weapon or easily accessible item as an incidental | ||
Well Rounded | choose 2 skills they are now career skills | ||
Sense Danger | once per session remove 2 black die from any 1 check | ||
Valuable Facts | Once per encounter, may take a Valuable Facts action; make an average Knowledge check. if successful, add a triumph to one ally's skill check during the encounter | ||
Force Rating | + 1 force rating | ||
Adaptable | When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point to remove despair or to remove threat equal to their ranks in Cool. | ||
Something to Prove | Once per session, suffer 4 Strain to reroll a failed check. If the check succeeds, the character heals 4 Strain | ||
Dedication | + 1 to a characteristic (Intellect) | ||
Sincerest Flattery | Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, they add 2 boost die |