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Conditioned |
2 |
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Remove b per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned. |
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Parry (Improved) |
3 |
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When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
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Quick Draw |
1 |
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Once per round, draw or holster a weapon or item as an incidental. |
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Dodge |
2 |
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When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
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Reflect |
2 |
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When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
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Quick Strike |
2 |
|
Add b per rank of Quick Strike to combat checks against targets that have not acted yet this encounter |
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Hawk Bat Swoop |
1 |
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As an action, make a Lightsaber (Agility) attack against a target within short range, adding FD up to Force rating. Spend F to engage target and F to add a to check |
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Saber Swarm |
1 |
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As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked quality equal to Force rating during the check |
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Dedication |
1 |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
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Saber Throw |
1 |
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As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add FD up to Force rating. Must spend F and succeed to hit target. Spend F to return weapon to hand.. |
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Balance |
1 |
|
When the character heals strain at the end of the encounter, he may add FD per Force rating. He recovers additional strain equal to F generated. |
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Ataru Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |