RC-0104 “Count” by Tavy2000

Species
Clone
Career
Clone Soldier
Specializations
Clone Officer, Commando
System
Age of Rebellion

7
Threshold 22
Current 0
Threshold 17
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
4
3
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-17m Interchangeable Weapon System
Range
Skill
Prepare 1 (Mode Switch Only)
Damage
Critical
DC-15m Rifle Attachment
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
DC-17m Sniper Attachment
Range
Extreme
Skill
Ranged: Heavy
Pierce 2, Slow Firing 1, Limited Ammo 5
Damage
11
Critical
2
DC-17m Anti-Armor Attachment
Range
Medium
Skill
Gunnery
Cumbersome 3, Limited Ammo 1
Damage
Critical
AP-M1 Grenade
Range
Skill
Blast 4, Pierce 4
Damage
13
Critical
3
DC-17s Side Arm Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Integrated Vibrodagger
Range
Engaged
Skill
Melee
n/a
Damage
+6
Critical
3

0
315
8/14

Weapons & Armor

DC-17m Interchangeable Weapon System
-Encum 5
-HP 3 (4 without Mode)
-Combat Modes (1 Maneuver to change modes)
—Rifle Mode
—Sniper Mode
—Anti-Armor Mode
-Laser Sight 500c
—1 HP
—Generate automatic ☋ on successful combat check
-Environmental Adaptation Kit 100c
—1 HP
—Prevents weapon from breaking down as a result of a specific type of environment

Katarn Commando Armor
-Encum 4 (Reduced to 1 because of wearing)
-HP 3
-Soak 2
-Defense 1
-Increase Encum by 3
-Integrated Climbing Gear 350c
—2 HP
—As an action, the character may make a ◆◆ Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action, he may reel in the cord, pulling himself to the object.
-Passive Foliage Suit 75c
—1 HP
—Add ■ to and Perception or Vigilance checks made to detect character

Personal Gear

Modular Military Backpack
-Storage Unit
— +3 Encum
-Sensor Unit
— Encum 2

3 Stimpacks

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kamino Training (Racial) RotS Clones start with one rank in the Physical Training talent.
Physical Training 1 Add □ per rank of Physical Training to Athletics and Resilience checks.
Prime Positions 2 When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover.
Grit 3 Gain +1 Strain Threshold
Command 2 Add □ per rank of Command when making Leadership checks. Affected targets add □ to Discipline checks for next 24 hours.
Tactical Advance The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn, the character and allies within short range may leave cover and continue to receive its benefits.
First Among Brothers 1 When the character makes a check that doesn’t generate any Threat, gain ☋ equal to ranks in First among brothers. The character may only spend these additional ☋ to affect allied clones.
Clanker Killer Before rolling a combat check that targets a droid, remove □ up to the character’s ranks in Clanker Killer from the pool, and add an equal number of ☼ or ☋ to the results.
Coordinated Assault 2 Perform a Coordinated Assault maneuver to add ☋ to combat checks for a number of engaged allies equal to Leadership until the beginning of the next turn. Increase range per rank.
Toughened 4 Gain +2 Wound Threshold
Improved Tactical Advance The character may spend ☋☋ from any check they make or ❖❖ from a combat check targeting them to perform the Tactical Advance incidental instead of suffering strain.
Durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Armor Master When wearing armor, increase total soak value by 1.
Heroic Fortitude May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Improved Armor Master When wearing armor with a soak value of 2 or higher, increase defense by 1.

Background

Motivation

Duties

+15xp

Description

Other Notes

Agility 3->4 40xp

Leadership 1->3 25xp

Clone Officer (140xp)
■ ■ ■ ■
■ ■ ■ ■
■ ■ ■ ■
□ ■ □ □
□ □ □ □

Commando (110xp)
■ ■ ■ □
■ ■ □ □
□ ■ □ □
■ ■ □ □
■ □ □ □

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