Threshold | 22 |
Current | 0 |
Threshold | 17 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 3 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DC-17m Interchangeable Weapon System |
Range |
Skill |
|
Prepare 1 (Mode Switch Only) |
Damage— |
Critical— |
|
DC-15m Rifle Attachment |
RangeMedium |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
|
DC-17m Sniper Attachment |
RangeExtreme |
SkillRanged: Heavy |
|
Pierce 2, Slow Firing 1, Limited Ammo 5 |
Damage11 |
Critical2 |
|
DC-17m Anti-Armor Attachment |
RangeMedium |
SkillGunnery |
|
Cumbersome 3, Limited Ammo 1 |
Damage— |
Critical— |
|
AP-M1 Grenade |
Range |
Skill |
|
Blast 4, Pierce 4 |
Damage13 |
Critical3 |
|
DC-17s Side Arm Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Integrated Vibrodagger |
RangeEngaged |
SkillMelee |
|
n/a |
Damage+6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Kamino Training (Racial) | RotS | Clones start with one rank in the Physical Training talent. | |
Physical Training 1 | Add □ per rank of Physical Training to Athletics and Resilience checks. | ||
Prime Positions 2 | When this character or an ally in short range takes cover, he increases soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. | ||
Grit 3 | Gain +1 Strain Threshold | ||
Command 2 | Add □ per rank of Command when making Leadership checks. Affected targets add □ to Discipline checks for next 24 hours. | ||
Tactical Advance | The character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn, the character and allies within short range may leave cover and continue to receive its benefits. | ||
First Among Brothers 1 | When the character makes a check that doesn’t generate any Threat, gain ☋ equal to ranks in First among brothers. The character may only spend these additional ☋ to affect allied clones. | ||
Clanker Killer | Before rolling a combat check that targets a droid, remove □ up to the character’s ranks in Clanker Killer from the pool, and add an equal number of ☼ or ☋ to the results. | ||
Coordinated Assault 2 | Perform a Coordinated Assault maneuver to add ☋ to combat checks for a number of engaged allies equal to Leadership until the beginning of the next turn. Increase range per rank. | ||
Toughened 4 | Gain +2 Wound Threshold | ||
Improved Tactical Advance | The character may spend ☋☋ from any check they make or ❖❖ from a combat check targeting them to perform the Tactical Advance incidental instead of suffering strain. | ||
Durable 1 | May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. | ||
Armor Master | When wearing armor, increase total soak value by 1. | ||
Heroic Fortitude | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | ||
Improved Armor Master | When wearing armor with a soak value of 2 or higher, increase defense by 1. |