Background
Klyp is a Abregado-rae native. Born to indentured parents, he volunteered with the Planetary Security Force to avoid joining his families fate. Taking naturally to the squad based environment Klyp thought he had found his own place in the universe. With people he could trust. Till the Landing Platform Besh incident.
Sent to investigate a stock light freighter for contraband, his team boarded. He was the only Security Officer to survive the explosion that destroyed the smuggler's ship. Piloting the transport speeder had saved him, but ruined him as well. Internal Review questioned him over and over. Making it clear he was the person all the blame was going to fall on.
Far above his head, Security Forces had crossed the wrong Smuggler's clan. Though a Core World, Abregado-rae is dominated by various criminal crews. Government is a mere shadow of what it should be, almost always bowing to the wills of the Black Market . So an example was made of Klyp's Team for daring to interupt "Trade".
As a loose end, Klyp fell between the cracks. A Major Okksar saw an opportunity to cut loose an errant thread and have an errand boy for his off the books activity. While being an investigator for Internal Review, the Major had his own business plans in motion. Klyp was discharged, but not really free.
Klyp has since fallen into the underworld. Money to be made for someone who won't ask too many questions.
Motivation
Crime: Klyp has fallen away from traditional society. He sees that much of the universe is grab what you can and hold on tight. Looking out for his and his team is his highest priorities. Well and a nice score or two along the way. Earning enough to buy off Okksar's favour, or finding a bigger threat to make the Major leave him alone are also reason Klyp is walking on the wrong side of the tracks.
Duties
Favour - 10
Klyp was discharged from security forces, quietly. No formal investigations were recorded of his squad's disappearance. Only because of Major Okksar intervention. And he made sure Klyp knows it. Any time Klyp gets a comm call, he is expected to show up and do whats needed.
Benefactor - 10
Description
Pleasant and quiet. 5'11" with a slight build. Brown hair with light blue eyes. Klyp tends to sit back and take in the scenery, until things start to happen. While most comfortable at the controls of s skimmer or speeder, he never hesitates to make sure his team is ready for action.
The tattoos on his face, while distinctive, tend to provoke second glances from other Mirialans. Something he is very loath to speak about.