Yianee Xedza by Sakurairis

Species
Kallidahin
Career
Guardian
Specializations
Shien Expert/Soresu Defender/Sith Acolyte
System
Force and Destiny

4
Threshold 9
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

1
2
5
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 1
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 2, Defensive 3, Deflect 3, automatic Advantage, gain Advantage on Lightsaber checks with one opponent
Damage
8
Critical
2

5
390
30700
3

Weapons & Armor

Lightsaber (Lorrdian Gemstone, Curved Hilt, Dueling Lens, Superior)
Laminate armor (Cortosis Weave, Superior)

Personal Gear

Physician's Kit
Rancor tooth
Double bladed lightsaber
Adverse Environment gear
Lightsaber (Extended Hilt mod)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 3 When hit by a melee attack, suffer 2 Strain to reduce damage by 2 plus ranks in Parry
Soresu Technique 1 When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn
Reflect 2 When hit by a ranged attack, suffer 2 Strain to reduce damage by 2 plus ranks in Reflect
Well Rounded 1 Choose 2 skills. They permanently become career skills (Medicine, Mechanics)

Force Powers

Force Rating
3
Power
Heal/Harm
Description
Upgrade Effect
Strength 1 Heal: Spend 1 Force to increase wounds healed by 1 per rank of Strength upgrades purchased

Harm: Spend 1 Force to increase wounds inflicted by 1 per rank of Strength upgrades purchased
Magnitude 2 Spend 2 Force to affect 1 additional target within range per rank of Magnitude purchased
Mastery Heal: Once per session, spend 4 Force to restore 1 target who died after end of the user's last turn to life

Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each character gains 7 Conflict
Range 2 Spend 1 Force to increase the power's range by a number of range bands equal to Range upgrades purchased.
Control Heal/Inflict additional wounds equal to ranks in Medicine.
Control Heal:
May make a Heal power check combined with a Hard Medicine
check.
If check succeeds, one target who heals wounds
also heals one Critical Injury.

Harm:
May make a Harm power check combined with an opposed Medicine vs. Resilience check
If check succeeds, one target who suffers wounds also suffers one Critical Injury (adding +10 per two Advantage)

Background

Motivation

Morality

50

Compassion/Hatred
Confidence/Pride
Love/Jealousy

Description

Other Notes

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