Force and Destiny
| Threshold | 9 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | X | 1 | ||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Accurate 2, Defensive 3, Deflect 3, automatic Advantage, gain Advantage on Lightsaber checks with one opponent |
Damage8 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry | 3 | When hit by a melee attack, suffer 2 Strain to reduce damage by 2 plus ranks in Parry | |
| Soresu Technique | 1 | When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn | |
| Reflect | 2 | When hit by a ranged attack, suffer 2 Strain to reduce damage by 2 plus ranks in Reflect | |
| Well Rounded | 1 | Choose 2 skills. They permanently become career skills (Medicine, Mechanics) |
| Upgrade | Effect |
|---|---|
| Strength 1 |
Heal: Spend 1 Force to increase wounds healed by 1 per rank of Strength upgrades purchased
Harm: Spend 1 Force to increase wounds inflicted by 1 per rank of Strength upgrades purchased |
| Magnitude 2 | Spend 2 Force to affect 1 additional target within range per rank of Magnitude purchased |
| Mastery |
Heal: Once per session, spend 4 Force to restore 1 target who died after end of the user's last turn to life
Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each character gains 7 Conflict |
| Range 2 | Spend 1 Force to increase the power's range by a number of range bands equal to Range upgrades purchased. |
| Control | Heal/Inflict additional wounds equal to ranks in Medicine. |
| Control |
Heal:
May make a Heal power check combined with a Hard Medicine check. If check succeeds, one target who heals wounds also heals one Critical Injury. Harm: May make a Harm power check combined with an opposed Medicine vs. Resilience check If check succeeds, one target who suffers wounds also suffers one Critical Injury (adding +10 per two Advantage) |