Vord Niv'ile by MJG

Species
Bothan
Career
Jedi
Specializations
Jedi Padawan
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 2
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Melee
Breach 1 & Sunder
Damage
6
Critical
2
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3

25
130
7

Weapons & Armor

Basic Lightsaber
Skill: Melee
Dam: 6
Crit: 2
Range: Engaged
Encum 1
HP: 5
Price: (R) 9300 // 8000 (before the empire)
Rarity: 9
Breach 1: Ignore 10 points of soak for every rating. Ignore one point of armor for every rating.
Sunder: Choose one item openly wielded by the target (weapon, shield, item on a belt). That item is damaged to minor if undamaged, from minor to moderate, or from moderate to major. If weapon already has major damage it is destroyed.

Sunder requires 1 advantage to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.

DC-17 Hand Blaster
Skill: Ranged-Light
Dam: 7
Crit: 3
Range: Medium
Encum: 2
HP: 3
Price: 1000
Rarity: 3
Accurate 1: Add 1 Boost dice to attacks
Stun Setting: When activated weapon will deal damage in strain.


Personal Gear

Assets & Resources

Reflec armor
stats:
Defense: 0
Soak: 0
Price: 100,000(R)
Encumbrance: 1
Hard Points: 4
Rare: 10
Special qualities
All players wearing Reflec armor gain +1 in Stealth for no additional XP cost
All players wearing Reflec armor may role a Daunting Stealth check to immediately hide from adversaries regardless of scenario once per session
Note: Reflec armor can be upgraded (eventually) and Reflec material itself will (eventually) be able to be put on any armor set

Critical Injuries & Conditions

Force Powers

Force Rating
1
Power
Misdirect
Description
The force user creates illusions to fool those around them.
The user may spend dark/light to make a target up to short range unable to perceive a chosen person or object of sillouhette 1 or smaller until the beginning of the next turn the target cannot see or sense the hidden person or object
Upgrade Effect

Background

Motivation

Obligations

Description

Other Notes

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