Basic Lightsaber
Skill: Melee
Dam: 6
Crit: 2
Range: Engaged
Encum 1
HP: 5
Price: (R) 9300 // 8000 (before the empire)
Rarity: 9
Breach 1: Ignore 10 points of soak for every rating. Ignore one point of armor for every rating.
Sunder: Choose one item openly wielded by the target (weapon, shield, item on a belt). That item is damaged to minor if undamaged, from minor to moderate, or from moderate to major. If weapon already has major damage it is destroyed.
Sunder requires 1 advantage to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.
DC-17 Hand Blaster
Skill: Ranged-Light
Dam: 7
Crit: 3
Range: Medium
Encum: 2
HP: 3
Price: 1000
Rarity: 3
Accurate 1: Add 1 Boost dice to attacks
Stun Setting: When activated weapon will deal damage in strain.
Personal Gear
Assets & Resources
Reflec armor
stats:
Defense: 0
Soak: 0
Price: 100,000(R)
Encumbrance: 1
Hard Points: 4
Rare: 10
Special qualities
All players wearing Reflec armor gain +1 in Stealth for no additional XP cost
All players wearing Reflec armor may role a Daunting Stealth check to immediately hide from adversaries regardless of scenario once per session
Note: Reflec armor can be upgraded (eventually) and Reflec material itself will (eventually) be able to be put on any armor set
Critical Injuries & Conditions
Force Powers
Force Rating
1
Power
Misdirect
Description
The force user creates illusions to fool those around them.
The user may spend dark/light to make a target up to short range unable to perceive a chosen person or object of sillouhette 1 or smaller until the beginning of the next turn the target cannot see or sense the hidden person or object