Toughened |
3 |
Heros of Republic PP27 |
Added 6 to wounds theshold. |
Parry |
3 |
Heros of Republic PP27 |
Suffer 3 strain to reduce melee damage by 5 (8 during signature) |
Reflect |
3 |
Heros of Republic PP27 |
Suffer 3 strain to reduce ranged damage by 4 (7 during signature) |
Well rounded |
1 |
Heros of Republic PP27 |
Pick Medicine and outer rim as career skills |
Quick Draw |
1 |
Heros of Republic PP27 |
Can draw item as a free action |
Valuable Facts |
1 |
Heros of Republic PP27 |
Make a average Knowledge check, if successful, add T to one allies check during the encounter. |
Adaptable |
1 |
Heros of Republic PP27 |
When resolving a check that uses a skill that the character has no ranks in, spend a destiny point to remove Despair, or remove threat equal to ranks in cool. |
Dedication (Int) |
1 |
Heros of Republic PP27 |
|
Something to Prove |
1 |
Heros of Republic PP27 |
Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain. |
Precision Strike |
1 |
|
|
Confidence |
3 |
|
May decrease fear checks by two. |
Sense Advantage |
1 |
|
|
Overbalance |
1 |
|
When a combat check generates T/3 adv |
Baneful Gaze |
1 |
|
(Conflict) Spend a destiny point to upgrade defence check equal to Corc. |
Force rating |
2 |
|
Force rating. |
Dedication |
1 |
|
Willpower |
Imtimidating |
1 |
|
Spend 1 strain to downgrade check or upgrade by 1 |
Jump up |
1 |
|
Get up from prone as an incidental. |
Temple training |
1 |
|
|
Peerless interception |
1 |
|
Spend 1 destiny points for up to twice per session: Reduce damage of attacks with Parry/Reflect by an amount equal to force rating. Lasts 4 rounds (one duration), defender might activate a weapon quaility against attacker(activate quaility) and only suffers strain for first usage of parry or reflect each round (reduce strain) |
Beginners Luck |
1 |
|
Once per session; add success equal to lightside pips in the destiny pool |
Improved Reflect |
1 |
RoS, 26 |
When reflecting a hti that generated Despair or 3 threat, may hit one target in medium range with same damage as the initial hit, after the original attack resolves. |
Improved parry |
1 |
|
When parrying a hit that generated Despair or 3 threat, may hit attacker with same damage as the initial hit, after the original attack resolves. |
Jump up |
1 |
|
Can stand from seated or prone as incidental. |
Circle of Shelter |
1 |
|
May activate Parry/reflect to defend engaged allies. |
Improved Confidence |
1 |
Master |
Spend T to add 3 success to all allies within short range to resist fear checks |
Centre of being (Improved) May spend a menvour or 1 strain incidental to increase difficulty to crit by 2. |
1 |
|
May spend a menvour or 1 strain incidental to increase difficulty to crit by 2. |
Improved Researcher |
1 |
|
After completing a knowledge check, all allies gain 3 advantage (equal to researcher) to act on the information. |
The Force is my Ally |
1 |
|
Once per session, may spend 2 strain to activate a force power as a menvour |
Flows through all things |
1 |
|
As a move, may recover strain equal to force rating (4) |
Balance |
1 |
|
May roll force dice to recover strain at the end of encounter |
Will of the Force |
1 |
|
When failing a check once per encounter, flip over a dp from dark to light |
Sense emotions |
1 |
|
Add boost to charm, Corhersion and deception checks unless the target is immune to the force. |