Dr Tiberius Ajax Wrath by LordBritish

Species
Trandosan.
Career
Jedi
Specializations
Padawan, Warden, Jedi Knightly, Jedi Master
System
Edge of the Empire

6
Threshold 22
Current 0
Threshold 17
Current 0
Ranged 1
Melee 2

Characteristics

4
1
4
2
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 5
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 4 1
Leadership (Pr) 4
Mechanics (Int) X 2 1
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) 1 Racial
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0 2
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) X 3
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Recovered Lightsaber
Range
Engaged
Skill
Lightsaber
Crit 1, Breach 1, Sunder, Vicious 3. Superior. 2 successes. Remove setback, add boost
Damage
11
Critical
1
Sapith Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 2
Damage
9 + B2
Critical
1
M3 Bulwark Blast Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive, Deflection 2
Damage
+1
Critical
Exoglove
Range
Engaged
Skill
Brawl
Damage
2+ (7)
Critical
4
Saberpike
Range
Engaged
Skill
Lightsaber
Inite parry, +1 melee def Disorient, boost on parried checks. 1hp
Damage
9 + B
Critical
3

30
1610
2500
11 (18)

Weapons & Armor

Custom armour: 4HP, 2 soak, 1 melee def

Concealing Cloak

Glamour Robes

Personal Gear

Medpack: allows treatment, adds one boost dice to medicine checks. Allows one stim use per encounter. (400) (2)
Antidote set: Reduce the difficulty of poison by 2. If not knowing the nature of poison, a three difficulty knowledge check (Underworld is suggested) is necessary. (250) (1)

Jedi Utility belt: Contains: Emergency Med pack (can heal without medpack), Jedi maintenance kit (Used for mechanics. Add Adv to Lightsaber repair/crafting/modifying.) Glow rod, 3 days of rations, empty pouches, commlink. Holster. (700) (+1 Encumbrance)

Plasma Protein Replicator - 5500 credits, rarity 4 - adds a success to Medicine checks to heal Crits. (Duty reward)

Modular Backpack with 2 storage attachments (60 credits) (+ 6 Encumbrance)

4 Stimpacks. (100)

Hand Scanner (100)

Gitterstim- see assets

Polstine Spice 2 Doses
- highly addictive, the character may ignore one critical injury for a day, but for each dose used, upgrade the difficulty to treat the critical injury one step.

Encypedioa Galactica: 2 boost dice to xenology check.

Assets & Resources

25kg of Glitterstim (25 Encumberance worth)
20kg Lesei

10950 Jedi drug money
(Prior 18750 credits)
16150 fake credits

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 Heros of Republic PP27 Added 6 to wounds theshold.
Parry 3 Heros of Republic PP27 Suffer 3 strain to reduce melee damage by 5 (8 during signature)
Reflect 3 Heros of Republic PP27 Suffer 3 strain to reduce ranged damage by 4 (7 during signature)
Well rounded 1 Heros of Republic PP27 Pick Medicine and outer rim as career skills
Quick Draw 1 Heros of Republic PP27 Can draw item as a free action
Valuable Facts 1 Heros of Republic PP27 Make a average Knowledge check, if successful, add T to one allies check during the encounter.
Adaptable 1 Heros of Republic PP27 When resolving a check that uses a skill that the character has no ranks in, spend a destiny point to remove Despair, or remove threat equal to ranks in cool.
Dedication (Int) 1 Heros of Republic PP27
Something to Prove 1 Heros of Republic PP27 Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain.
Precision Strike 1
Confidence 3 May decrease fear checks by two.
Sense Advantage 1
Overbalance 1 When a combat check generates T/3 adv
Baneful Gaze 1 (Conflict) Spend a destiny point to upgrade defence check equal to Corc.
Force rating 2 Force rating.
Dedication 1 Willpower
Imtimidating 1 Spend 1 strain to downgrade check or upgrade by 1
Jump up 1 Get up from prone as an incidental.
Temple training 1
Peerless interception 1 Spend 1 destiny points for up to twice per session: Reduce damage of attacks with Parry/Reflect by an amount equal to force rating. Lasts 4 rounds (one duration), defender might activate a weapon quaility against attacker(activate quaility) and only suffers strain for first usage of parry or reflect each round (reduce strain)
Beginners Luck 1 Once per session; add success equal to lightside pips in the destiny pool
Improved Reflect 1 RoS, 26 When reflecting a hti that generated Despair or 3 threat, may hit one target in medium range with same damage as the initial hit, after the original attack resolves.
Improved parry 1 When parrying a hit that generated Despair or 3 threat, may hit attacker with same damage as the initial hit, after the original attack resolves.
Jump up 1 Can stand from seated or prone as incidental.
Circle of Shelter 1 May activate Parry/reflect to defend engaged allies.
Improved Confidence 1 Master Spend T to add 3 success to all allies within short range to resist fear checks
Centre of being (Improved) May spend a menvour or 1 strain incidental to increase difficulty to crit by 2. 1 May spend a menvour or 1 strain incidental to increase difficulty to crit by 2.
Improved Researcher 1 After completing a knowledge check, all allies gain 3 advantage (equal to researcher) to act on the information.
The Force is my Ally 1 Once per session, may spend 2 strain to activate a force power as a menvour
Flows through all things 1 As a move, may recover strain equal to force rating (4)
Balance 1 May roll force dice to recover strain at the end of encounter
Will of the Force 1 When failing a check once per encounter, flip over a dp from dark to light
Sense emotions 1 Add boost to charm, Corhersion and deception checks unless the target is immune to the force.

Force Powers

Force Rating
3
Power
Heal
Description
Heal/harm up to Int+medicine (9) wounds. If no darkside pips were generated on heal, recover strain. If harm was used with Darkside pip, heal strain equal to wounds inflicted. May heal crit by rolling 3 difficulty medicine check, may inflict critical by rolling against resislence, adding 10 to the role per 2 adv. Once Per session may spend 4 pips to bring someone who died back to life, alternatively, if killing somone with harm may bring someone in engaged range back to life.
Upgrade Effect
3 Magnitude upgrade, 2 Range, Control, Strength 9 damage+ Pip in Strength, Magnitude 3 per two pips spent. 2 range per pip
Power
Enhance
Description
Spend pips to enhance athletics check
Can spend pips on raising brawn.
May activate move action as menvouer or action to move up to the medium distance.
Upgrade Effect
All
Power
Sense
Description
Can sense surface thoughts or emotions? Can commit 1 force dice to upgrade the defence dice twice.
Upgrade Effect
Control, strength, duration

Background

Dr Tiberius

Motivation

Obligations

5 "Mystery" Obligation (GM knows)

Description

Age: 21
Height 6.2
Colouration: Dirty Green
Build: Broad and imposing.

Dr Wrath is a massive beast of a man, he cuts an imposing figure of a Jedi despite his relative youth. Yet the most fasinating aspect of his appearance is just how "Jedi" like he appears otherwise, clad in the heavy robes of his order with only his Lightsaber repersenting his teeth.

Other Notes

As of 25/02/2024, Dr Wrath perished in fighting Vader. Long live the Coffin Dodgers, may he be the first and only occupant of it's namesake..

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