ARC-125 "Fuse" by UH1Phil

Species
Human
Career
Clone Soldier
Specializations
ARC Trooper
System
Age of Rebellion

5
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

3
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-17
Range
Medium
Skill
Ranged: Light
Accurate +2, Pierce 2, Stun Setting
Damage
7+3(+1 Point Bl.)
Critical
3
DC-17
Range
Medium
Skill
Ranged: Light
Accurate +1, Stun Setting
Damage
7+3
Critical
3
DC-15a Blaster Carbine
Range
Medium
Skill
Ranged: Light
Accurate 1, Auto-fire, Pierce 1, Stun setting
Damage
10+2
Critical
3
M8 Combat knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
MKII EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

20
600
13

Weapons & Armor

Phase 1 ARC Trooper Armor
- Integrated Holsters
- Clone E-binoculars

2x DC-17 Hand Blasters
- Paired Weapons
- Blaster Actuating Module
- Custom Grip
- Removed Safety Features
DC-15a Blaster Carbine
- Czerka H9 Pistol Grip
- Overcharged Actuating Module
- Removed Safety Features
M8 Combat Knife
MKII EMP Grenade
Mesonics Proton Grenade x3

Load Bearing Gear
Wizard Pouch

Personal Gear

JT-12C Jetpack
5x Stimpak
RPS-6 Rocket Launcher (in ship for future use)
Weapon Maintenance Kit (for blasters)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 Collapse of the Republic, page 21 +1 Boost die per rank to Athletics and Resilience checks
Clanker Killer 2 Collapse of the Republic, page 21 Turn 1 Boost die per rank into 1x Advantage or 1x Success when targeting droids
Point blank 1 Collapse of the Republic, page 21 +1 damage with Ranged at short or engaged
Guns Blazing 1 Collapse of the Republic, page 21 Suffer 2 strain, do not increase difficulty when making check with two weapons
Quick Strike 1 Collapse of the Republic, page 21 +1 Boost die when targeting enemy which has not acted yet this encounter
Natural Commando 1 Collapse of the Republic, page 21 Re-roll Ranged (Light) or Stealth once per session
Grit 1 Collapse of the Republic, page 21 +1 Strain Threshold
Toughened 1 Collapse of the Republic, page 21 +2 Wound Threshold
Dedication 1 Collapse of the Republic, page 21 +1 Characteristic
Tactical Evasion 1 Collapse of the Republic, page 21 When used maneuver to move, upgrade enemy combat check targeting character
Unmatched Teamwork 1 Collapse of the Republic, page 19 Flip 2 Destiny Points, Assist as incidental whole encounter

Background

Motivation

Duties

Description

Other Notes

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