Hula Hoop by keuntori

Species
Human
Career
Hired gun
Specializations
Marauder
System
Edge of the Empire

7
Threshold 22
Current 6
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

4
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 0
Leadership (Pr) 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

combat knife
Range
Engaged
Skill
Melee
Damage
8
Critical
3
power sword
Range
Engaged
Skill
Melee
cumbersome 3, pierce 2, sunder, knockdown, vicious 2
Damage
10
Critical
2
tuskbeast
Range
Engaged
Skill
Melee
defensive 1, knockdown
Damage
11
Critical
3

45
485
4335
10/18

Weapons & Armor

power sword, +4 encumbrance, 3 hp

combat knife, +1 encumbrance, 0 hp

tuskbeast, +3 encumbrance, 1 hp
kav-dan power armor, +4 encumbrance, 6 hp

Can survive in vacuum for up to 4 hours.

Gain 1 boost dice to resist the effects of radiation.

Remove any setback dice caused by darkness, smoke or other environmental factors that might affect vision from all Perception, Vigilance, and Combat checks.

Grants Brawn +1 (does not increase soak or wound threshold) as long as it is equipped and powered.

If the suit loses power, the encumbrance becomes 12 and defense is lost.

Personal Gear

mk3 modular backpack, -8 encumbrance

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
TOUGHENED 4 +8 wound thresh
FRENZIED ATTACK 1 When making a melee or brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in frenzied attack.
FERAL STRENGTH 2 +2 damage for brawl and melee hit turn
LETHAL BLOWS 2 +20 critical injury result
ENDURING 1 +1 soak

Background

Motivation

Obligations

Description

Other Notes

Return to Top