Threshold | 15 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 4 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dark Vision | Racial | May remove up to 2 setback dice imposed due to darkness | |
Stimpack Specialization (Rank 2) | 5XP, 10XP | Whenever the character uses a stimpack, the target equal an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. | |
Surgeon (Rank 5) | 5XP, 5XP, 10XP, 15XP, 10XP | When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. | |
Grit (Rank 2) | 5XP, 15XP | Each rank of Grit increases a character’s strain threshold by one. | |
Bacta Specialist (Rank 2) | 15XP, 10XP | Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. | |
Toughened (Rank 1) | 20XP | The character increases his wound threshold by two per rank of Toughnened. | |
Dedication (Intellect) | 25XP | Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. | |
Stim Application | 10XP | The character may take the Stim Application action. To perform this action, he must have access to drugs. a medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character’s choice by one for the remainder of the encounter, and suffers four strain. A single character’s individual characteristics may each only be increased once by Stim Application during an encounter. | |
Resolve (Rank 1) | 10XP | When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does no apply to voluntary strain loss. | |
Pressure Point | 15XP | When making a Brawl check against a living opponent, the character may choose to forgo dealing damage as wounds, instead dealing the equivalent damage as strain, plus additional strain equal to his ranks in Medicine. Theses checks cannot be made with any weapons, but this strain damage is not reduced by Soak. | |
Anatomy Lessons | 20XP | After a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Intellect to one hit of the attack. | |
Master Doctor | 15XP | Once per round, the character may suffer two strain to decrease the difficulty of his next Medicine check by one to a minimum of an Easy difficulty. |