Ron Jambo by nodders

Species
Human
Career
Soldier
Specializations
Sharpshooter
System
Age of Rebellion

5
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Characteristics

3
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Nightstinger Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Cumbersome 3, Pierce 1, Stun Setting
Damage
10
Critical
2
HH-50 Heavy Blaster Pistol
Range
Short
Skill
Ranged: Light
Linked 1, Stun Setting, Vicious 1
Damage
7
Critical
3
Retractable Wrist Blades
Range
Engaged
Skill
Melee
Pierce 1
Damage
+1
Critical
3

0
210
25

Weapons & Armor

Nightstinger Blaster Rifle
-Use a maneuver to switch to stealth mode. Locating the shooter by tracing the blaster bolt or spotting a muzzle blast is effectively impossible. For the remainder of the encounter, weapon is Slow-Firing 2.
---Telescopic Sight (Reduce the difficulty of long or extreme range combat checks by one.)
---Tibanna-Jacked (May upgrade the difficulty of an attack with this weapon once to reduce the critical rating by 1, to a minimum of 1. GMs may spend Despair results to damage the weapon by one step.)
---Environmental Adaptation Kit(Prevent weapon from breaking down due to a hostile environment.)
---Combat Tested(One boost die to discipline rolls.)

HH-50 Heavy Blaster Pistol
-Rolling 2 disadvantages may cause the weapon to run out of ammunition. Rolling 3 disadvantages may cause the weapon to overheat.

Imperial Stormcommando Armor
-Remove one [SETBACK] due to darkness, smoke, or similar environmental factors that obscure vision from all of her Perception, Vigilance, and combat checks. Additionally, storm commando armor adds [SETBACK] to other characters' Perception checks to detect the wearer.
---Passive Foliage Suit (Add 1 setback die to attempts to detect concealed individual.)
---Retractable Wrist Blades(See weapon)

Personal Gear

Backpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sniper Shot 1 May make a Sniper Shot maneuver before making a non-thrown ranged attack to increase the range of an attack by one band and increase the difficulty by one per increase.
True Aim 1 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Lethal Blows 1 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Deadly Accuracy 1 Ranged (Heavy) Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice.
Natural Marksman 1 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.

Background

Motivation

Duties

Description

Other Notes

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