Weapons & Armor
Nightstinger Blaster Rifle
-Use a maneuver to switch to stealth mode. Locating the shooter by tracing the blaster bolt or spotting a muzzle blast is effectively impossible. For the remainder of the encounter, weapon is Slow-Firing 2.
---Telescopic Sight (Reduce the difficulty of long or extreme range combat checks by one.)
---Tibanna-Jacked (May upgrade the difficulty of an attack with this weapon once to reduce the critical rating by 1, to a minimum of 1. GMs may spend Despair results to damage the weapon by one step.)
---Environmental Adaptation Kit(Prevent weapon from breaking down due to a hostile environment.)
---Combat Tested(One boost die to discipline rolls.)
HH-50 Heavy Blaster Pistol
-Rolling 2 disadvantages may cause the weapon to run out of ammunition. Rolling 3 disadvantages may cause the weapon to overheat.
Imperial Stormcommando Armor
-Remove one [SETBACK] due to darkness, smoke, or similar environmental factors that obscure vision from all of her Perception, Vigilance, and combat checks. Additionally, storm commando armor adds [SETBACK] to other characters' Perception checks to detect the wearer.
---Passive Foliage Suit (Add 1 setback die to attempts to detect concealed individual.)
---Retractable Wrist Blades(See weapon)