Sorin Salazarian by Nirvarid

Species
Morellian (Human)
Career
Soldier
Specializations
Commando, Slicer (Spy)
System
Age of Rebellion

5
Threshold 13
Current 13
Threshold 12
Current 12
Ranged 0
Melee 0

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Characteristics

3
3
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

0
130
0

Weapons & Armor

Laminate Armour ( vaccuum sealed )

Vibrosword

Blaster Rifle

Personal Gear

Authentication Tools
Commlink
Commlink - Longrange
Datapad
Dataspike (3)
Modular Backpack
Modular Backpack Extra Pouch (3)

Assets & Resources

Critical Injuries & Conditions

Background

Family had always been military, made only sense for him to be military aswell, was in his blood so to speak. Signed up to join the Imperial Academy at age 14, graduated a year later and moved on to the next Academy for further training until he was ready to be deployed by the imperial warmachine. During his time in the academy he was selected to be transfered to the Academy of Carida for further training in more advanced manners. Once graduated from the Academy, Sorin have been serving with in the Stormtrooper Corps for several years.

Motivation

Do his family proud by living up to their expectations that they have of him, climbing the ranks and make a name for him, aimining to make a mark on history in the grand scheme of things.

Duties

Counter Intelligence - 20
It's easy to know where the enemy is, but it's more fun to make them think you're somewhere they don't want you to be.


Sabotage - 20
Two can play that game, and I'll win.

Description

Other Notes

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