Kemarr by Cirex22

Species
Kyuzo
Career
Bounty Hunter
Specializations
System
Age of Rebellion

0
Threshold 0
Current 22
Threshold 0
Current 20
Ranged 0
Melee 0

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Characteristics

5
6
5
5
4
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 3
Athletics (Br) 4
Charm (Pr) 0
Coercion (Will) 5
Computers (Int) 3
Cool (Pr) 3
Coordination (Ag) 5
Deception (Cun) 3
Discipline (Will) 3
Leadership (Pr) 3
Mechanics (Int) 3
Medicine (Int) 2
Negotiation (Pr) 1
Perception (Cun) 4
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 3
Resilience (Br) 4
Skulduggery (Cun) 1
Stealth (Ag) 4
Streetwise (Cun) 4
Survival (Cun) 3
Vigilance (Will) 3
Brawl (Br) 4
Gunnery (Ag) 3
Lightsaber (Br) 0
Melee (Br) 5
Ranged: Light (Ag) 4
Ranged: Heavy (Ag) 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 4
Knowledge: Underworld (Int) 4
Knowledge: Warfare (Int) 3
Knowledge: Xenology (Int) 4

Attacks

Vibro-Rapier
Range
Engaged
Skill
Melee
Defensive 1, Cortosis, Superior
Damage
+2
Critical
2
GLX Firelance
Range
Long
Skill
Ranged: Heavy
Auto-fire, Disorient 2, Stun Setting
Damage
7
Critical
3
BlasTech E-11s Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Pierce 2, Slow-Firing 1
Damage
10
Critical
3

/10

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary (5) Upgrade difficulty of all combat checks against this target five times.
Improved Parry (5) When hit by a melee/lightsaber/brawl attack, may suffer 3 strain to reduce damage taken by 7; if the hit generated a Despair or three Threat, deal base lightsaber damage plus any damage from applicable talents/abilities to attacker after original attack resolves
Lead from the Front After succeeding on a Leadership check or other check to inspire, lead, or rally an audience, Kemarr may spend 1 destiny point to upgrade the Ability of the next combat check made by all allies within short range.
Lead from the Back Once per Round, may spend one Destiny Point to redirect a successful attack against Kemarr to an allied NPC
Supreme Scathing Tirade Take a Scathing Tirade Action, make an Average Coercion check. Each Success causes one enemy in short range to suffer 1 strain. Spend Advantage to increase strain suffered by one per advantage. Each enemy affected by Scathing Tirade suffers a Setback on all skill checks for a number of rounds equal to ranks in Coercion (5); Kemarr may suffer 1 strain to perform Scathing Tirade as a Maneuver instead of an Action
Jump Up Once per round, may jump from seated or prone as an incidental
Improved Dodge (2) When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. After using Dodge, may use the Move maneuver as an out of turn incidental.
Improved Freerunning Once per round, before performing a Move maneuver, Kemarr may suffer 1 (or 4*) strain. If he does so, he may use his Move maneuver to move to any location within short range (or Medium*) (even straight up) as long as there is some sort of object to move along.
Side Step (4) Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in side step.
Lethal Blows (4) Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents (40)
Durable (4) May reduce any Critical Injury suffered by 40, to a minimum of 1
True Aim (2) Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check per rank of true aim
Crippling Blow Increase the difficulty of next combat check by 1. If attack deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter.
Kyuzo Leap Kemarr can spend 2 strain to Leap up to Medium range in any direction as a maneuver.

Background

Another legendary hunter of his time, Kemarr has accomplished many things. At one time in his day he took up a grudge with Jango Fett and nearly killed him- getting kicked out of the Hunter's Guild for it. Now he holds a penchant for killing clones- It's the closest he can get to ending the grudge.

Motivation

Duties

Description

Other Notes

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