Iban by Ibanryu

Species
Zabrak
Career
Consular
Specializations
Padawan; Niman disciple
System
Force and Destiny

2
Threshold 16
Current 0
Threshold 17
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0 +1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, sunder
Damage
6
Critical
2

0
250
1

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 2 FD Niman / CW Padawan when attacked by melee lose 3 strain reduce damage by 2 per ranks in parry
Reflect 2 FD Niman / CW Padawan when attacked by ranged lose 3 strain reduce damage by 2 per ranks in reflect
Nobody's Fool 1 FD Niman Upgrade the difficulty of incoming coercion, charm, diception checks by ranks.
Niman Technique 1 FD Niman Use Willpower for lightsaber instead of brawn.
Grit 2 FD Niman / CW Padawan +1 strain threshold
Quick Draw 1 CW Padawan Once per round draw or holster weapon or accessible item as incidental.
Toughened 2 CW Padawan + 2 wound threshold
Well rounded 1 CW Padawan choose 2 Skills, they are permanently career skills. [ Heavy ranged, Perception ]
Sense Danger 1 CW Padawan Once per game remove two difficulty dice from any 1 check.

Force Powers

Force Rating
2
Power
Move
Description
The Force user can move small objects via the force. May use ( dark or light points) to move one object within short range with 0 silhouette, Up to it's maximum range. Default max range is short.
Upgrade Effect
Strength Spend 1 dark or light points to increase the sillouette able to be the target equal to strength upgrades
Control Force user can hurl objects to damage opponents, by making a ranged combat check, combined with a Move Power check, dealing damage to 10 x the silhouette of the object.
Control Force user can pull objects out of secure mountings, or opponents grasps.
Range Spend dark or light to increase the range band equal to the number of range upgrades purchased.
Range Spend dark or light to increase the range band equal to the number of range upgrades purchased.
Magnitude Spend 1 dark or light points to increase the targets affected equal to magnitude ranks
Strength Spend 1 dark or light points to increase the sillouette able to be the target equal to strength upgrades
Magnitude Spend 1 dark or light points to increase the targets affected equal to magnitude ranks
Range Spend dark or light to increase the range band equal to the number of range upgrades purchased.
Strength Spend 1 dark or light points to increase the sillouette able to be the target equal to strength upgrades
Power
Misdirect
Description
the Force user creates an illusion to fool those around him. You may spend a dark or light point to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller until the user's next turn. the target can not see or sense the hidden person or object.
Upgrade Effect
Duration Commit two light points to sustain this power while the beguiled target remains in range.
Control The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Range Spend dark or Light points to increase the range bands of this power equal to the number of range upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

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