Amphibious |
1 |
Strongholds of Resistance |
Can breathe underwater and never suffer movement penalties for travelling through water. |
Ink Spray |
1 |
Strongholds of Resistance |
Once per encounter, suffer 2 strain to add 1 setback (3 if underwater) die to a combat check made by a character within short range. |
Dodge |
1 |
AoR Core |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Defensive Stance |
1 |
AoR Core |
One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. |
Frenzied Attack |
1 |
AoR Core |
When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack. |
Soft Spot |
1 |
AoR Core |
After making a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Cunning to one hit of the successful attack. |
Basic Combat Training |
1 |
|
Brawl and Ranged (Light) become career skills. |