Lightfoil with Etaan crystal (2x damage+1 mods) and reflex grip (+1 deflection mod)
Armoured Robes (2 soak, 1 defense)
Personal Gear
2xStimpaks
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry
6
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Improved Parry
1
When parrying a hit that generated Despair or 3 threat, may hit attacker with a currently wielded Lightsaber, Brawl, or Melee weapon (dealing base damage) after the original attack resolves.
Supreme Parry
1
May suffer 1 strain instead of 3 when to using parry if you did not make a combat check during your previous turn.
Reflect
6
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks.
Improved Reflect
1
When reflecting a hit that generated Despair or 3 threat may reflect the hit to 1 target in medium range with the same damage as the initial hit
Supreme Reflect
1
May suffer 1 strain instead of 3 when to using reflect if you did not make a combat check during your previous turn.
Street Smarts
1
Remove 1 setback per rank from Streetwise and Knowledge (Underworld) checks.
Shien Technique
1
When using the Lightsaber skill, may use Cunning instead of Brawn.
Toughened
2
+2 WT per rank
Soresu Technique
1
When using the Lightsaber skill, may use Intellect instead of Brawn.
Grit
3
+1 ST per rank
Adversary
1
Upgrade all combat checks vs this character by 1 per rank
Conditioned
1
-1 setback to Athletics and Coordination per rank and -1 strain and wounds from falling per rank.
Force Rating
3
+1 Force Rating
Dedication
1
+1 characteristic per rank (Wil)
Defensive Stance
1
Maneuver: Once per round, may suffer strain up to ranks to upgrade difficulty of all incoming melee attacks by that number for this round.
Side Step
1
Maneuver: Once per round, may suffer strain up to ranks to upgrade difficulty of all incoming ranged attacks by that number for this round.
Force Powers
Force Rating
4
Power
Sense
Description
The Force user can sense the Force interacting with the world around him. The user may spend 1 Force point to sense all living things within short range (including sentient and non-sentient beings). The user may spend 1 Force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Ongoing effect: Commit 1 Force die: Once per round, when an attack targets the
Force user, he upgrades the difficulty of the pool once.
Duration
Sense’s ongoing effects may be triggered one additional time per round
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself or unleashing blasts of power upon his foes.
Protect: The user makes a Protect power check and an AVERAGE Discipline check and may spend 2 Force Points to reduce damage from an energy weapon they are hit by by amount equal to Willpower plus 1 per success.
Unleash: The user makes a power check as a ranged attack and rolls an AVERAGE Discipline check for difficulty. If check succeeds and spends 2 force points then the attack hits. It has a range of short, base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade
Effect
Control
Protect: Spend 1 advantage to gain defense equal to advantage spent. Unleash: Spend 1 Advantage to inflict 1 strain on target.
Strength (Rank 2)
Spend 1 Force Point to decrease damage or add damage equal to ranks
Control
Protect: Spend 1 force point to protect against all types of attack. Unleash: Spend 1 force point to give the attack Ensnare 2.