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Assassinate |
1 |
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When inflicting a critical injury on a minion group, if undetected by them, may spend additional [AD] to remove an additional member per [AD] spent. [I]See Long Text[i] |
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Assassinate (Improved) |
1 |
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Before rolling a combat check while undetected by the target, suffer strain up to [BO] in pool to trade that many [BO] for that many [AD]. Assassinate may remove a Rival by spending [AD][AD][AD] or [TR]. |
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Dedication |
1 |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
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From the Shadows |
1 |
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While undetected by enemies, the character may use the Stealth Skill when making checks to determine initiative. |
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Grit |
1 |
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Gain +1 strain threshold (+1 total) |
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Lethal Blows |
2 |
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Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
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No Witnesses |
1 |
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Once per encounter, after incapacitating an enemy, may make a [B]Hard[DI][DI][DI] Stealth[b] check. On success, they are undetected as the attacker. May spend [AD] to move one range band per [AD] spent, and may spend [TR] to escape the scene completely. |
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Precise Aim |
2 |
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Once per round, suffer strain up to ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
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Precise Aim (Improved) |
1 |
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When using Precise Aim, all non-Gunnery attacks made by the character this round have their Pierce rating increased by ranks in Precise Aim. |
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Quick Strike |
2 |
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Add [BO] per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Sorry About the Mess |
1 |
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Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |
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Stalker |
1 |
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Add [BO] per rank of Stalker to all Stealth and Coordination checks. |