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Wookiee Rage |
1 |
Wookiee |
When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he insteals +2 damage to Brawl and Melee attacks |
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Parry |
5 |
Padawan (2); Knight (2); Wayseeker |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
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Toughened |
3 |
Padawan (2); Wayseeker |
Gain +2 wound threshold |
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Quick Draw |
1 |
Padawan |
Once per round, draw or holster a weapon or accessible item as an incidental |
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Grit |
5 |
Padawan (2); Knight (2); Wayseeker |
Gain +1 strain threshold |
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Reflect |
4 |
Padawan (2); Knight (2) |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
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Well Rounded |
1 |
Padawan |
Choose any 2 skills (Astrogation, Knowledge (Outer Rim)). They permanently become career skills |
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Sense Danger |
1 |
Padawan |
Once per game, remove 2 setback dice from any 1 check |
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Learning Opportunity |
1 |
Padawan |
Once per round, the character may spend 3 Advantage from a check they fail to upgrade the ability of their next check once |
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Valuable Facts |
1 |
Padawan |
Once per encounter, perform Valuable Facts action: make an Average Knowledge check. If successful, add 1 Triumph to one ally's skill check during the encounter |
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Force Rating |
4 |
Padawan; Knight; Master; Wayseeker |
Gain +1 Force rating |
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Adaptable |
1 |
Padawan |
When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove 1 Despair or to remove Threat equal to their ranks in Cool |
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Something to Prove |
1 |
Padawan |
Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain |
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Beginner's Luck |
1 |
Padawan |
Once per session when the character makes a check, may add Successes equal to the number of light side Destiny Points in the Destiny pool to the results |
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Temple Training |
1 |
Padawan |
Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to their ranks in Knowledge (Lore) |
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Sincerest Flattery |
1 |
Padawan |
Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, they add 2 boost dice |
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Dedication |
1 |
Padawan |
Gain +1 to a single characteristic (Brawn) |
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Jump Up |
1 |
Knight |
Once per round, may stand from seated or prone as an incidental |
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Researcher |
4 |
Knight (2); Master (1); Wayseeker (1) |
Remove 1 setback die per rank of Researcher from Knowledge checks. Researching a subject takes half the time |
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Sense Emotions |
1 |
Knight |
Add 1 boost die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers |
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Improved Reflect |
1 |
Knight |
When reflecting a hit that generated 1 Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves |
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Improved Parry |
1 |
Knight |
When parrying a hit that generated 1 Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves |
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Balance |
1 |
Knight |
When the character heals strain at the end of the encounter, they may add Force dice per Force Rating. They recover additional strain equal to Force points generated |
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Circle of Shelter |
1 |
Knight |
When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit |
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Side by Side |
1 |
Knight |
While the character and one or more engaged allies are wielding lightsabers, add 1 Threat to all combat checks that target the character or those allies |
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Will of the Force |
1 |
Knight |
Once per round after failing a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point |
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Guardian of the Republic |
1 |
Knight |
After the character uses Parry or Reflect to reduce damage from a hit against an ally, that ally cannot be targeted by combat checks for the rest of the round |
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Saber Throw |
1 |
Knight |
Perform Saber Throw action: make Lightsaber combat check as ranged attack at target within medium range, adding Force dice no greater than Force rating. Must spend 1 Force point and succeed to hit target; spend 1 Force point to have weapon return to hand |
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Dedication |
1 |
Knight |
Gain +1 to a single characteristic (Agility) |
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Confidence |
2 |
Master; Wayseeker |
May decrease difficult of Discipline checks to avoid fear by 1 per rank of Confidence |
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Nobody's Fool |
2 |
Master; Wayseeker |
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool |
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Center of Being |
2 |
Master |
Take a Center of Being maneuver. Until the beginning of the next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being |
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Improved Confidence |
1 |
Master |
May spend 1 Triumph on fear checks to give allies in short range additional Successes on the same fear check |
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Improved Nobody's Fool |
1 |
Master |
May spend 1 Despair or 2 Threat from an incoming Charm, Coercion, or Deception check to inflict strain on the opponent equal to the character's ranks in Nobody's Fool |
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Improved Researcher |
1 |
Master |
On a successful Knowledge check, character and allies gain automatic 1 Advantage per rank of Researcher on checks to act on those facts until the end of the character's next turn |
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Flows Through All Things |
1 |
Master |
The character may perform a maneuver to recover strain equal to their Force rating |
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The Force Is My Ally |
1 |
Master |
Once per session, may suffer 2 strain to perform Force power action as maneuver |
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Sum Djem |
1 |
Master |
May spend 1 Triumph or 2 Advantage with successful Lightsaber check to disarm opponent |
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Improved Center of Being |
1 |
Master |
Suffer 1 strain to perform Center of Being maneuver as an incidental |
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Bound Together |
1 |
Master |
Perform the Bound Together maneuver. Until the character's next turn, when the character or an ally within short range suffers strain, they reduce the amount by the current number of light side Destiny Points |
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Powerful Ally |
1 |
Master |
The character may spend a Destiny Point to use the basic version of a Force power they have not purchased or apply the effects of a control upgrade to a power they have purchased |
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Dedication |
1 |
Master |
Gain +1 to a single characteristic (Brawn) |
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Forewarning |
1 |
Master |
Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter |
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Master of the Order |
1 |
Master |
The character can spend 2 Destiny Points during a single action |
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There Is No Try |
1 |
Master |
Once per session before an ally rolls the dice for a check, the character may spend 1 Destiny Point to allow the ally to automatically succeed at the check with 1 Success and no other results |
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Supreme Center of Being |
1 |
Master |
When the character performs the Center of Being maneuver the effects apply to ranged attacks as well |
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Rapid Reaction |
2 |
Wayseeker |
Suffer a number of strain up to ranks in Rapid Reaction to add an equal number of Successes to initiative checks |
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Healing Trance |
1 |
Wayseeker |
Commit 1 Force die. For every encounter (or 12 hours) a Force die remains committed, heal 1 wound per rank of Healing Trance |
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Uncanny Reactions |
1 |
Wayseeker |
Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks |
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Sleight of Mind |
1 |
Wayseeker |
Add 1 boost die to all Stealth checks unless the opposition is immune to Force powers |
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Street Smarts |
1 |
Wayseeker |
Remove 1 setback die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks |
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Shien Technique |
1 |
Wayseeker |
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn |
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Constant Vigilance |
1 |
Wayseeker |
May always use Vigilance when making checks to determine initiative |
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Dedication |
1 |
Wayseeker |
Gain +1 to a single characteristic (Willpower) |
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Fear the Shadows |
1 |
Wayseeker |
Perform the Fear the Shadows action: make a Hard Deception check to force a single minion group or rival to flee the encounter |
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Durable |
1 |
Wayseeker |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1 |