Force and Destiny
| Threshold | 20 |
| Current | 0 |
| Threshold | 0 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 2 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 3 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 3 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 2 | |||
| Vigilance (Will) | 3 | |||
| Brawl (Br) | 4 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Rending Claws |
RangeEngaged |
SkillBrawl |
|
| Pierce 2, Vicious 2 |
Damage5 |
Critical2 |
|
| Rows of Teeth |
RangeEngaged |
SkillBrawl |
|
| Ensnare 2, Vicious 3 |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 2 | Upgrade the difficulty of any combat check targeting this character twice | |
| Intimidating | 2 | May suffer up to 2 Strain to downgrade the difficulty of a Coercion check a number of times equal to the Strain suffered; when targeted by Coercion, they may suffer up to 2 Strain to upgrade the difficulty of the opponent’s check a number of times equal to the Strain suffered. | |
| Dark Servants | 1 | when making checks to handle, tame, or otherwise socially interact with this creature a character may add (force die) to the check and spend (dark side pips) results to add success or advantage. | |
| Pack Tactics | 1 | Add (boost die) to combat checks when engaged with another tuk’ata. |
| Upgrade | Effect |
|---|---|
| Spend (dark side pip) to sense all living things within Medium range of the character (including animals and sentient beings). |