Anatomy Lessons |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit |
Deadly Accuracy |
1 |
|
Add damage equal to ranks t one hit of successful attack using Ranged-Heavy |
Dedication |
1 |
|
Add 1 to any characteristic |
Defensive Stance |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks. |
Dodge |
1 |
|
When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks to upgrade the difficulty by that number. |
Frenzied Attack |
2 |
|
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack by an equal amount. May not exceed ranks. |
Grit |
3 |
|
Gain +1 Strain |
Indistinguishable |
1 |
|
Upgrade difficulty of checks to identify character once per rank |
Jump Up |
1 |
|
Once per round, stand from seated or prone as an incidental |
Knockdown |
1 |
|
After hitting with a Melee attack, may spend a Triumph to knock the targe prone. |
Lethal Blows |
3 |
|
Add +30 to any Critical Injury results. |
Master Of Shadows |
1 |
|
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery by one. |
Precise Aim |
1 |
|
Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks to reduce target’s melee and ranged defense by that number |
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental |
Quick Strike |
1 |
|
Add a Boost Dice per rank to combat checks against targets that have not acted yet this encounter. |
Sniper Shot |
1 |
|
Before making a non-thrown ranged attack, perform a Sniper Shot maneuver to increase the weapons range by 1 range band per rank. Upgrage the difficulty of the attack by an equal amount. |
Soft Spot |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. |
Stalker |
1 |
|
Add a Boost Dice per rank to all Stealth and Coordination checks. |
Stunning Blow |
1 |
|
While making Melee checks, may infict damage as strain instead of wounds. This does not ignore soak |
Stunning Blow (Improved |
1 |
|
When dealing strain damage with Melee or Brawl checks, spend Triumphs to stagger target for 1 round/Triumph. |
Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
Toughened |
1 |
|
Gain +2 Wound. |