Cecesky by DClark

Species
C
Career
Bounty Hunter
Specializations
Infiltrator, Asssassin
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

2
4
2
5
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 5
Coordination (Ag) 1 +1 Boost (Stalker)
Deception (Cun) 5
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 5
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 3
Stealth (Ag) 1 +1 Boost (Stalker)
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Anatomy Lessons 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit
Deadly Accuracy 1 Add damage equal to ranks t one hit of successful attack using Ranged-Heavy
Dedication 1 Add 1 to any characteristic
Defensive Stance 1 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks.
Dodge 1 When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks to upgrade the difficulty by that number.
Frenzied Attack 2 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack by an equal amount. May not exceed ranks.
Grit 3 Gain +1 Strain
Indistinguishable 1 Upgrade difficulty of checks to identify character once per rank
Jump Up 1 Once per round, stand from seated or prone as an incidental
Knockdown 1 After hitting with a Melee attack, may spend a Triumph to knock the targe prone.
Lethal Blows 3 Add +30 to any Critical Injury results.
Master Of Shadows 1 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery by one.
Precise Aim 1 Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks to reduce target’s melee and ranged defense by that number
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental
Quick Strike 1 Add a Boost Dice per rank to combat checks against targets that have not acted yet this encounter.
Sniper Shot 1 Before making a non-thrown ranged attack, perform a Sniper Shot maneuver to increase the weapons range by 1 range band per rank. Upgrage the difficulty of the attack by an equal amount.
Soft Spot 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Stalker 1 Add a Boost Dice per rank to all Stealth and Coordination checks.
Stunning Blow 1 While making Melee checks, may infict damage as strain instead of wounds. This does not ignore soak
Stunning Blow (Improved 1 When dealing strain damage with Melee or Brawl checks, spend Triumphs to stagger target for 1 round/Triumph.
Targeted Blow 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Toughened 1 Gain +2 Wound.

Background

Motivation

Obligations

Description

Other Notes

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