The Force user directs allies in battle, making them more effective as a coordinated unit.
The user may spend 3 to add one automatic & to all checks made by a number of engaged friendly targets up to his Presence before the end of his next
turn. If the user used any # to generate3, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter.
Upgrade
Effect
Power
Heal
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 3 to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 3 to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict
Upgrade
Effect
magnitude
Spend 3 3 to affect I additional target within range per
rank of Magnitude purchased.