Liij Skirata by G4meM4ster

Species
Human
Career
Sentinel
Specializations
Artisan, Armorer
System
Force and Destiny

5
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
2
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 0
Leadership (Pr) 1
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Bes'bev(based upon beskad)
Range
Engaged
Skill
Melee
Cortosis, cumbersome 3, Sunder, Vicious 3
Damage
3
Critical
2
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

15
335
10400
5

Weapons & Armor

Jedi Battle Armor
Def 1 Soak 2 HP 5

Bes'bev (beskad) dam 3 crit 2 encum 4 hp 2

basic lightsaber
dam 6 crit 2 hp 3 encum 1

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 Keeping The Peace, 25 Gain +2 wound threshold
Grit 1 Keeping The Peace, 25 Gain +1 Strain threshold

Force Powers

Force Rating
2
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effective as a coordinated unit.
The user may spend 3 to add one automatic & to all checks made by a number of engaged friendly targets up to his Presence before the end of his next
turn. If the user used any # to generate3, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter.
Upgrade Effect
Power
Heal
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 3 to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 3 to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict
Upgrade Effect
magnitude Spend 3 3 to affect I additional target within range per
rank of Magnitude purchased.

Background

Motivation

Morality

Description

Other Notes

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