Laskilar by chromeocean

Species
Trandoshan
Career
Bounty Hunter/Hired Gun
Specializations
Gadgeteer/Assassin/Mercenary Soldier
System
Edge of the Empire

7
Threshold 21
Current 0
Threshold 12
Current 0
Ranged 3
Melee 3

Characteristics

3
5
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 3
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Nightstinger Energy Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 4, Inaccurate 1, Auto-fire, Cumbersome 3, Pierce 2, Stun setting
Damage
13
Critical
2
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Accurate 1, Vicious 4
Damage
11
Critical
2
Thunderbolt Shock Prod
Range
Engaged
Skill
Melee
Concussive 2
Damage
7
Critical
3

0
1000

Weapons & Armor

Rebel Heavy Battle Armor (Tinkered):
-Superior: -1 enc, +1 soak (1 HP)
-Cortosis weave: Immune to Sunder, Pierce, Breach (2 HP)
-Droid Brain Defense system: +1 Defense (3 HP)

Nightstinger Blaster Rifle (Jury-rigged):
-Rapid-Recharge Xciter: Auto-fire, Inaccurate 1 (1 HP)
-Augmented Spin Barrel: Damage +3, Accurate +1, Pierce +1 (2 HP)
-Custom Grip: -1[s], Accurate +1 (1 HP)
-Removed Safety Features: +1[b] on first check made with weapon during encounter (0 HP)

Disruptor Pistol:
-Custom Grip: -1[s], Accurate +1
-Superior: +1 damage, +1[advantage]

Thunderbolt Shock Prod (Jury-rigged):
-Weighted Head: Damage +2, Concussive +1

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 5 XP Gain +1 Strain Threshold
Precise Aim 2 10 XP + 25 XP Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, and reduce target's melee and ranged defense by that number.
Targeted Blow 1 15 XP After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Stalker 3 20 XP + 15 XP + 5 XP Add [b] per rank of Stalker to all Stealth and Coordination checks.
Sniper Shot 2 20 XP + 15 XP Before making a non-thrown ranged attack, may perform a Sniper Shot to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Deadly Accuracy 3 25 XP + 20 XP + 25 XP [Ranged (light), Ranged (heavy), Melee] When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful check made using that skill
Lethal Blows 3 5 XP + 15 XP + 20 XP Add +10 per rank of Lethal Blows to any critical injury results inflicted.
Jump up 1 10 XP Once per round, may stand from seated or prone as an incidental
Quick Strike 1 10 XP Add [b] per rank of Quick Strike to combat checks against targets that have not yet acted this encounter.
Dodge 1 20 XP + 5 XP When targeted by a combat check, may perform a Dodge incidental and suffer strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number
Dedication 3 25 XP + 25 XP + 25 XP Increase chosen attribute by 1 (Agility) (Presence)
Quick Draw 1 10 XP Once per round can draw or holster 1 weapon or accessible item as an incidental
Toughened 3 5 XP + 15 XP + 20 XP Gain +2 Wound Threshold per rank in Toughened
Jury-rigged 1 10 XP + 20 XP Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
Spare Clip 1 10 XP Cannot run out of ammo due to [Despair] results.
Armor Master 1 15 XP When wearing armor, increase total soak value by 1
Natural Enforcer 1 15 XP Once per session, may reroll any one Coercion or Streetwise check one time.
Tinkerer 1 20 XP May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Improved Armor Master 1 25 XP When wearing armor with a soak value of 2 or higher, increase defense by 1
Intimidating 2 5 + 25 XP May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Point Blank 3 10 XP + 5 XP + 10 XP Add 1 damage per rank of Point Blank to one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged
Strong Arm 1 10 XP Treat thrown weapons as if they had 1 greater range
Second Wind 2 5 XP + 10 XP Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Confidence 1 10 XP May decrease difficulty of Discipline checks to avoid fear by 1 per rank in Confidence
Natural Marksman 1 15 XP Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check.
True Aim 2 25 XP + 25 XP Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim

Background

Motivation

Obligations

Oathbound: Laskilar, like other Trandoshans, has a reverent view of bloodshed and fighting and worships a deity called Scorekeeper, a matron of hunters and killers. When hunting his quarries, he seeks the thrill of the hunt and works to maintain the sanctity and purity of the fight- even if that means killing allies who get in his way.

Description

Other Notes

Starting Specialization: Assassin
Gadgeteer
Mercenary Soldier

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